Thomas Shey
Legend
TTRPGs are really bad at realistic combat. At least, if you want detailed individual combat resolution. You need simultaneous action, you need players to have a a limited idea of what is going on (ot's the blow you never saw coming that kills you), and plenty of other aspects of combat are neglected. These things don't happen in an RPG with a detailed combat resolution system - although some of the more abstract ones do a better job.
I think that's more a case of getting the balance between what the player chooses to do, and what the dice produce properly. After all, part of the point in die rolls is to represent the elements of a situation that are below the level of player and GM engagement.