WotC New WotC President Is World of Warcraft's John Hight

After WotC president Cynthia Williams resigned a couple of months ago, taking up the CEO role at Funko, we've been waiting to hear who her replacement will be.

WotC has now announced that John Hight--who previously managed the World of Warcraft franchise for Blizzard Entertainment--is taking over. Like Williams, Hight comes from a video gaming background.

Hasbro CEO Chris Cocks said "I admire John’s career focus on fostering community. He is a true embodiment of our mission to bring people together through play. John’s love of D&D and Magic: The Gathering, combined with his leadership in video games, will be crucial as we expand our digital offerings to deliver what our fans crave."

Hight worked at Blizzard for 12 years, on both World of Warcraft and Diablo. According to Business Wire, his role includes oversight of Hasbro's network of gaming studios and digital licensing agreements.

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I mean, WoW obviously has deep roots in D&D. There are a bunch of things basically copied wholesale, and there are a lot of other things that are basically D&D concepts with the numbers filed off.
Perhaps more importantly than wvwn the origins and influence of their origins....thinking about how to build Warcraft and Diablo as franchises from an executive angle ain't all that different from D&D and MtG.
 

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Yeah, but those quests weren't required. You could decline them. BfA, on the other hand, gated absolutely everything behind the war campaigns. That's why I only played Alliance for that expansion.
I respect the commitment, but there are some great storylines on Zandalar. Both Alliance and Horde have very different experiences before the endgame. (Also, vulpera = super cute.)
 

Honestly my concern with Hight's involvement with Blizzard had far less to do with whether the WoW expansions are duds or not. It had almost entirely to do with Blizzard's various scandals, particularly in regards to management either contributing, ignoring, or gaslighting toxic/abusive behavior at their workplace. If people say that Hight was not involved in that giant mess, then my biggest fear with his appointment is gone.

Tolkien - D&D - Warhammer - Warcraft, is I believe the lineage.
It's not quite that linear, as Warcraft later incorporated less Warhammer and more D&D influences from Warcraft 2 onwards, particularly as a way to distance itself from accusations of it being a Warhammer rip-off. There are a lot of influences, IMHO, from Dragonlance. Then whenever they brought on Richard Knaak on as a novel writer, whose Warcraft writing I was personally not a fan of, then those D&D influences likewise increased.

BfA broke my investment in the lore.
The toxic fanbase broke my investment in the lore far more than any one expansion did. The bickering over factions and favoritism was a bit too much for me as a lore enjoyer who played characters on both factions. FWIW, I think that factions were a massive mistake for WoW. I don't think what was gained was worth the costs. It led to experiences like yours and cries from the faction fanatics to completely destroy and humiliate the other faction. It just wasn't pleasant to be around, particularly when so much lore conversation was rooted in this toxic tribalism.

I respect the commitment, but there are some great storylines on Zandalar. Both Alliance and Horde have very different experiences before the endgame. (Also, vulpera = super cute.)
My primary interest in BfA had entirely to do with a few of the unlocked allied races, namely the Dark Iron Dwarves and the Zandalari Trolls. I didn't care for the Mechagnomes or Kul Tirisians.
 

Also, I trust WOW management more than I do Microsoft management.
I trust CURRENT World of Warcraft management far more than I do Microsoft, sure.

But John Hight oversaw a large part of the era of Blizzard when massive misogyny (including sexual abuse) was allowed to run rampant, even joked about by a subset of senior employees, and other work abuses were pretty common (including a ton of racism). To be fair he wasn't made GM of WoW until after that, but he was in his own words the "Chief caretaker" of WoW 2011-2021 and was EP/VP of WoW for that period.

Now obviously he's not going to bring that culture to WotC or anything, he wasn't one of the people perpetrating it, just perpetuating it by failing to do anything real about it or take a stand on it.

But it also doesn't make me think "Well this guy is a great manager!".

It makes me think "Well this guy sure know how to ignore huge problems!".
 

I trust CURRENT World of Warcraft management far more than I do Microsoft, sure.

But John Hight oversaw a large part of the era of Blizzard when massive misogyny (including sexual abuse) was allowed to run rampant, even joked about by a subset of senior employees, and other work abuses were pretty common (including a ton of racism). To be fair he wasn't made GM of WoW until after that, but he was in his own words the "Chief caretaker" of WoW 2011-2021 and was EP/VP of WoW for that period.

Now obviously he's not going to bring that culture to WotC or anything, he wasn't one of the people perpetrating it, just perpetuating it by failing to do anything real about it or take a stand on it.

But it also doesn't make me think "Well this guy is a great manager!".

It makes me think "Well this guy sure know how to ignore huge problems!".
Now that is a pretty fair concern.
 

I trust CURRENT World of Warcraft management far more than I do Microsoft, sure.

But John Hight oversaw a large part of the era of Blizzard when massive misogyny (including sexual abuse) was allowed to run rampant, even joked about by a subset of senior employees, and other work abuses were pretty common (including a ton of racism). To be fair he wasn't made GM of WoW until after that, but he was in his own words the "Chief caretaker" of WoW 2011-2021 and was EP/VP of WoW for that period.

Now obviously he's not going to bring that culture to WotC or anything, he wasn't one of the people perpetrating it, just perpetuating it by failing to do anything real about it or take a stand on it.

But it also doesn't make me think "Well this guy is a great manager!".

It makes me think "Well this guy sure know how to ignore huge problems!".
With personnel issues it’s usually HR that ties everyone’s hands.
 

Yeah, but those quests weren't required. You could decline them. BfA, on the other hand, gated absolutely everything behind the war campaigns. That's why I only played Alliance for that expansion.
For most CRPGs, including WoW, I don't really think of it as "roleplaying"; the storyline is more like reading a book or watching a TV show where I get to design what the protagonist looks like. As a player, I don't make enough choices to actually be invested, or feel somehow culpable for what happens in the storyline.
 

The toxic fanbase broke my investment in the lore far more than any one expansion did. The bickering over factions and favoritism was a bit too much for me as a lore enjoyer who played characters on both factions. FWIW, I think that factions were a massive mistake for WoW. I don't think what was gained was worth the costs. It led to experiences like yours and cries from the faction fanatics to completely destroy and humiliate the other faction. It just wasn't pleasant to be around, particularly when so much lore conversation was rooted in this toxic tribalism.
It's a no-win situation for Blizzard, because so many players are passionately rooted in the factionalism concept. As in, I've known multiple RL players who, to this day, won't play one faction or the other.

Not to mention what has to be a crushing amount of legacy code debt rooted in the faction concept, even if (as I suspect) they would love to finally unite the factions both in lore and mechanically.
 

With personnel issues it’s usually HR that ties everyone’s hands.
We know for certain that was absolutely not the case with Blizzard, so let's be very clear that you are incorrect to assert or imply that was the case here.

We know that in fact Blizzard lost countless HR people because they were having their hands tied by management who were unwilling to back them up, and unwilling to punish the wrongdoers, and even at some points management seem to have directly managed cover-ups. Further HR always serve at the pleasure of management. If they're not doing what management wants, for good or bad, they're going to end up stymied or out of the business - I've seen it happen. If HR are blocking stuff, it's because management wants them to - and management will be aware (again, we know they were here).

Hight wasn't at the very top of the company (albeit pretty damn close), but he was absolutely in a position where he was extremely aware of a culture of misogyny and racism (and to some extent homophobia/transphobia) which was present at Blizzard and within the WoW team and leadership, and had been present for a long time. It seems like it came to the fore when Blizzard started going big with WoW, and I suspect that's because Rob Pardo lead Blizzard into some very very bad hiring practices, and they needed to hire a lot of people for WoW, so they basically hired a lot of poorly qualified or even unqualified frat bro-types (many frat bros always have been nerds, note, just more alcohol-soaked that we are perhaps accustomed to), literally because they "fit well into Blizzard's culture".

He was in charge, for example, when the attempted rapist whose attempted rape was covered up by Blizzard, was directly reporting to him (Hight). Most of the people who were part of "Cosby Suite" crowd reported directly to Hight, or were reporting directly to the people who reported directly to Hight.

Obviously we can't say "Oh Hight was fine with it". Perhaps he was seething constantly for < checks notes > 10 years whilst he was technically in a position to I dunno, fire the hell out of these people. But certainly we can say that, from the various investigations, it doesn't seem like he actually did anything about it. Blizzard did eventually act, but only after the allegations became really seriously damaging.

As a player, I don't make enough choices to actually be invested, or feel somehow culpable for what happens in the storyline.
I think that's true of most MMORPGs and the people playing them, but it's definitely not true of how most people regard CRPGs, and that's incredibly easy to see if you go to any forum, subreddit, Discord or the like relating to a game - or just talking to people about them IRL, including the sort of people who never post on the internet except maybe family photos on FB/Insta (depending on their age). Most people do get pretty invested in CRPGs especially Bioware ones. SWTOR also managed this to some extent by having a story much more like a Bioware CRPG (and tailored to each class).

Not to mention what has to be a crushing amount of legacy code debt rooted in the faction concept, even if (as I suspect) they would love to finally unite the factions both in lore and mechanically.
I think this is the actual main reason. They're constantly removing barriers, but the game was basically built split and it would be very hard to remove that split completely. The fans who are obsessed with it are relatively small in number and many of them don't actually play the game, just talk smack about it (or only play Classic, which would be unaffected).
 
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