WotC D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.

Again, that's not what you said. When someone says "they have five of something, not even counting all of these others," then you're treating "all of these others" as a supplement to those aforementioned five.
That is not what that means, nor what I meant. The first definition of "even" as an adverb is "to suggest what comes just after or juat before it in the sentence is rather surprising," which is frankly shocking that I need to spell out that is what I meant based on the context of the sentence.
 

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That is not what that means, nor what I meant. The first definition of "even" as an adverb is "to suggest what comes just after or juat before it in the sentence is rather surprising," which is frankly shocking that I need to spell out that is what I meant based on the context of the sentence.
That is what it means, and based on the context of what you wrote there's no other reasonable definition. "Not even counting," as a phrase unto itself, means "in addition to, supplementary to something previous enumerated." The only thing shocking is that you're continuing to suggest otherwise.
 

Again, that's not what you said. When someone says "they have five of something, not even counting all of these others," then you're treating "all of these others" as a supplement to those aforementioned five.
I am telling you what I said, whi h is clear as day.

Yes, the Magic and D&D digital tabletop stuff is supplemental to the point, it ia besides the point on why someone with video game experience would be hired by a video game company.
 

Whew...I thought I was the only one wondering what a D&D Historian is. After some digging around, it looks like it's just a made up title someone can give themselves.

I actually meant to post this in the other thread so I deleted that post (a couple of other people were mentioned as historians there so I was just curious).
 

And you're saying that's proof positive that designing video games is transferable experience with regard to designing tabletop RPGs?
Design principles apply across industries, yes. People rarely move from video games to TTRPGs, but that ia because of the money, not that it is all that different.

Mike Mearla was a software engineer, I am sure other examples can be multiplied.
 

Which are examples of tabletop RPG designers moving into video games, not video game designers moving into tabletop.
it shows that skills are transferable, not sure why you think that would only work in one direction, that is not how transferable works

Again, even assuming that these are representative of those two necessarily synergizing (which isn't axiomatic, since it ignores the stories of people who've tried to make this transition and failed)
people can fail, regardless of what they did before, that is not proof of anything or relevant to whether their skills are transferable.

If they all failed, you’d have a case in saying that they probably weren’t transferable, but some failing is meaningless
 

And you're saying that's proof positive that designing video games is transferable experience with regard to designing tabletop RPGs?
I am saying he is one example, not that he is the only one, and that is still one more example than you provided… someone once said
If you can't meet the burden of proof when you make an assertion, then your assertion can be dismissed.
so I suggest you start backing yours up
 


I am telling you what I said, whi h is clear as day.
I agree that what you said is as clear as day; it's just that you're trying to say otherwise now.
Yes, the Magic and D&D digital tabletop stuff is supplemental to the point
Thank you for agreeing with me; I'm not sure why you're changing your tune again on this, but I'm glad we can move past this.
it ia besides the point on why someone with video game experience would be hired by a video game company.
The reason why they'd be hired by a paper company that wants to transition to being a video game company is exactly that: they want to transition into being a video game company.
Design principles apply across industries, yes.
No, they don't. There might be some points of commonality, but there are more differences than similarities between video games and TTRPGs, and the design principles of one do not transfer to the other.
People rarely move from video games to TTRPGs, but that ia because of the money, not that it is all that different.
You're purporting to know the motives of everyone who's moved across industries, now? Because I'm not seeing anything to back this assertion up other than a vague implication of "it's obvious."
Mike Mearla was a software engineer, I am sure other examples can be multiplied.
Now please enumerate, specifically, how that helped him succeed as a TTRPG designer.
it shows that skills are transferable, not sure why you think that would only work in one direction, that is not how transferable works
This is a post hoc ergo propter hoc fallacy. You have to demonstrate that the skills in the one field are transferable to the other, not simply say "this person was successful in field A, and then in field B, so clearly their work in field A helped them in field B."
people can fail, regardless of what they did before, that is not proof of anything or relevant to whether their skills are transferable.
You do realize that by that same token, simply pointing to success in something does not establish how that success was achieved, right?
If they all failed, you’d have a case in saying that they probably weren’t transferable, but some failing is meaningless
No, you wouldn't. Universality is not a prerequisite for truism; this is why I said that you have to demonstrate that those skills from video games are useful in TTRPGs. Otherwise, they can succeed for entirely different reasons that have nothing to do with their video game experience.
I am saying he is one example, not that he is the only one, and that is still one more example than you provided… someone once said
You're making a fairly common mistake here, in you seem to think that pointing out how someone hasn't met their own burden of proof means that the opposite must then be proven. It doesn't work like that: if someone else hasn't proven their assertion, then all that's necessary is to note that their reasoning hasn't been backed up. You don't need to knock down their point if they can't prop it up to begin with.
so I suggest you start backing yours up
See above: this comment is a fundamental misunderstanding of how logical reasoning works.
 

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