Which Edition of D&D (or OSR Ruleset) Has the Best GMing Advice?

Quantity by itself is not an inherently good thing.
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But the quantity of information they dumped in that book has no rival as a singular tome of advice on running Dungeons & Dragons.
The metric for this thread is which book has the best GMing advice. Not quantity of info.* 🤷‍♂️

And while the 1E DMG has been inspirational to a lot of us, and has some golden nuggets of advice in it, they are at least rivaled in number if not outright outweighed by a lot of plainly BAD advice or incomplete guidance because Gary wrote it primarily for an audience of experienced OD&D DMs.

*(Although for information density I wouldn't be surprised if the 3.0 or 3.5 DMGs rivaled it. Those books were also stuffed to the gills, as far as word count goes.)
 
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The metric for this thread is which book has the best GMing advice. Not quantity of info.* 🤷‍♂️

And while the 1E DMG has been inspirational to a lot of us, and has some golden nuggets of advice in it, they are at least rivaled in number if not outright outweighed by a lot of plainly BAD advice or incomplete guidance because Gary wrote it primarily for an audience of experienced OD&D players.

*(Although for information density I wouldn't be surprised if the 3.0 or 3.5 DMGs rivaled it. Those books were also stuffed to the gills, as far as word count goes.)


But 3.0 and 3.5 were also pretty bad in many respects. I agree with most people that you have to be selective about the 1E DMG (I find the combination of the writing and the particularly nuggets of the advice, plus the fact that it is that early phase of development where everything feels so new, to be what draws me into it). But the 3E GM advice is what not only almost broke my game, it came darn close to breaking my brain as well. I think some people love the 3E advice and it fits a particular style, I found it overly engineered and tended to lead to a style of play I increasingly hated at the table. Ironically, going back to the 1E DMG was one of the things that helped me find my way to a path where I was once again happy with how things played. I think one of the reasons people respond so positively to the 1E DMG is because there are some real nuggets in there that can help fix a game. Especially if you are mired in a style where you can benefit from hitting a reset button and going back to see if anything fell by the wayside that might work for you
 

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