Would running/playing Dark Sun count?I have been nerding out a little over neolithic archaeology, from Gobekli tepe to Catalhoyuk and so on, and I was thinking about how you could do D&D in (a fantastical version of) that time period.
What classes would be important? What races? What equipment? What rules? What changes would you need from typical D&D set in its sort of if you squint Medieval-ish setting to one at the very dawn of civilization?
Have you ever run a neolithic D&D campaign, or other fantasy RPG? How did it go? What sorts of adventures and things did you focus on?
I don't think so? Dark sun has advanced civilizations with writing and wheels and such doesn't it?Would running/playing Dark Sun count?
That isn't the neolithic.Granted my contact with neolithic has been through Jean M. Auel's series, the (really bad) Quest for Fire and Genndy Tartakovsky's Primal and such so it's way more cinematic that archeological. But we are playing a game and telling stories, not doing dissertations, so I'd be more inclined to run things through the eyes of Hollywood anyway.
not so sure about that, you do have humans living in tribes and so forth, what sets it apart are the fantastical elements, but I would expect them in a D&D game set in the stone age too, whether exactly the ones from this setting or othersThat game looks like it is set way too early for what I am talking about here.
Again, I am talking about the neolithic era, which is later than those game seem to be setting themselves up in.not so sure about that, you do have humans living in tribes and so forth, what sets it apart are the fantastical elements, but I would expect them in a D&D game set in the stone age too, whether exactly the ones from this setting or others
There also is / will be https://www.kickstarter.com/projects/lorenthegm/born-from-ice-stone-age-role-playing-5e
Have you taken a closer look, because I don't think they are that far from what you are looking for... If you have, what are you missing?Again, I am talking about the neolithic era, which is later than those game seem to be setting themselves up in.
people forget that the Sumerians first emerged in the neolithic culture, though admittedly late neolithic and they didnt become literate until later.I think you'd have to make some big changes to some of the classes, otherwise what's the point of a neolithic D&D game? Neolithic means a pre-literate society, so there are no Wizards as there are no scrolls or spell books. I know back in Dragon magazine they had an article about alternatives to spell books, but, again, if you're just going to have the same Wizard then why bother with the neolithic setting?
Your patriarch the owner of 3000 sheep has come to the great gathering at Gobleki trading textiles and seeking alliances, but the camps of the people are abuzz with whispers of impending doom! Strange celestial events have been seen in the sky and now the Prophet Agdalbasha has called for a champion from each tribe to travel to beyond the northern mountains to seek the lost Well of Enki - who will be your peoples champion? Are you worthy of the blessings of the gods?So neolithic is a setting detail, but what's the game going to be about? It'd D&D, so butt kicking for goodness in a high fantasy setting is a given, but what sets this neolithic world apart from Greyhawk, the Forgotten Realms, or even Dark Sun? What's our hook? Once we have our hook we can figure out the best way to adapt the species, background, and classes to the game.
So what's the hook? What makes this different from other settings? In most D&D settings, it seems to me like you're picking over the bones of long abandoned, ancient cultural sites (dungeons). But in this neolithic setting, everything is new. There are no dungeons (okay, maybe a few ancient Yuan-ti structures or something) and maybe a lot of the staples we've grown accustomed to having just aren't there or are only just appearing. Undead? Never heard of 'em. But Uncle Roger seems to be doing now even after we buried him last week.