D&D (2024) What's Your 2026 WotC D&D Wishlist?

Guys, I am begging you not to turn this thread into another ourobouros of racial ability scores debate.

As to the topic at hand:
  • I'd like to see them break away from some of the expected patterns and formats; I don't mean odddities like the Book of Many Things and the slipcases, but throwing some curveballs besides the usual rotation of Proper Noun's Guide to Other Nouns, themed or updated anthology, episodic campaign book. I would like to see some variety there.
  • Not to contradict myself, but a straight medieval high-fantasy campaign. We haven't had too much of that since the first couple 5e releases (and we've come a long way since then). Horror and/or whimsy have been so prevalent the last few years that I think it would qualify as a nice change of pace.
  • With the anniversary now behind us: Less nostalgia. Thirteen episodes of a cartoon from forty years ago and the same dozen monsters only go so far. They want to leverage the IP? Make more IP.
  • A return to D&D Celebration/D&D Live, rather than the "direct" infomercials. This isn't really a product, but I enjoyed the hell out of these; each one was unpredictably different than the last and I had a great time those weekends getting home from work and catching up on what had been announced and what occurred (mini-convention! Band performance! Random celebrities and random "celebrities"! Custom sets!). I'm sure it's not cost effective, but I liked them a lot.
  • Follow-ups on non-Realms settings that have only gotten one release (I know DM's Guild does a lot heavy lifting here, but still). I wonder if they're afraid of diminishing returns?
  • I'll echo those that want a Monster Manual II (or equivalent). Guys like Kobold Press are running circles around them in both volume and ingenuity of monsters, so it makes sense to me for the flagship to step up its game (so to speak). Crawford can buy a pack of bootleg Japanese monster toys if it helps.
 

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I'll reiterate and expand: Given the history and concerns around half races, what makes half-elves and half-orcs something worth keeping, above and beyond tradition?

If one rejects the premise of those concerns, the supposed 'need to and improvement' of removing them is gone.

They speak to different tropes, tropes which are now removed or different, and they should be returned.
 



My wishlist:

-More Radiant Citadel content.
-Cities of the Multiverse: a series of Urban Adventures and City Gazetteers, with cities like The City of Brass, Tu'narath, Neverwinter, etc., as well as build-your-own-city tables, and urban subclasses, feats, n' such.
-Bloomburrow MtG campaign setting.
-I second Eberron: Guide to Xendrik.
-A book of Fey, that serves as a hefty beastiary, and a Feywild setting guide, with a bunch of Domains of Delight, similarly to the Ravenloft book.
-Would also be happy with an Undead or Fiend book, that had setting info for Shadowfell or lower planes, respectively.
 






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