D&D (2024) D&D Background and Origin Feat Article

It’s very different than +4 to a skill, because skills function as part of the action resolution system. They don’t guarantee any specific outcome,
20% off does not guarantee any specific outcome.

DM can absolutely adjust prices based on how you treat them their own supply.

It's not "all shops have always has 10 healing potions available for 4sp".
 

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OK, so it does (or did) include haggling in the feat. That is different. I was just looking at the description in the origin feats on Beyond and it didn't have that part. I wonder if it has changed?
Well it sounds from the article like the discount is the only part of the feat that hasn’t changed. No mention of extra tool proficiencies, and fast crafting seems to be a table of specific items you can craft quickly rather than a flat 20% reduction in crafting time. But still a blanket 20% discount on nonmagical items.
 

Hear-hear! We do the same. But if your table doesn't, or doesn't expect to, I can see something like this being disappointing.
I can see that too. I can't truly understand it, house rules and homebrew feel so integral to the D&D experience to me, but it makes some sense when I squint at it from a distance.
 
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20% off does not guarantee any specific outcome.

DM can absolutely adjust prices based on how you treat them their own supply.

It's not "all shops have always has 10 healing potions available for 4sp".
It guarantees the crafter pays 20% less than the other PCs.
 

20% off does not guarantee any specific outcome.
20% off is a specific outcome, which the feat guarantees on all purchases of nonmagical items.
DM can absolutely adjust prices based on how you treat them their own supply.

It's not "all shops have always has 10 healing potions available for 4sp".
The DM can adjust base prices, sure, but they can’t say the PC doesn’t get a 20% discount on those base prices. The issue I take with this is not that a player is capable of acquiring things for less gold, it’s that the world must be distorted to make it so that their character can always pay less than anyone else would have to. I don’t care about the end price the character pays, I care about being obligated to have every single NPCs say “you seem like a swell guy, I’m gonna knock off a chunk of the price for you” about every single purchase a character makes, regardless of if the character has any prior relationship with the NPC, or even if they have a negative relationship.
 

So how long until we can start CharOp, now focused on Background x Origin Feat x Class x Subclass instead of Species x Class x Subclass?

I wanna see the Red-Purple-Black-Green-Blue-Cyan-Gold options colors back again!
 

It guarantees the crafter pays 20% less than the other PCs.
And proficiency guarantees the Bard is 20% more likely to succeed on a performance check.
And reckless attack has a 20% chance to hit.
And hunters mark deals 20% more damage.
Reliable talent guarantees the rogue can pass any stealth check.
Bless adds % to everyone's attack and save.
Champions are % better at getting critical hits.

The entire game is built around some PC having a higher % than another in certain areas.

I do agree that it's a bit weird for a "Crafter" to get a discount when buying. Seems more like a Merchant backgound should get that.

But I can not see how one PC getting % better at shopping is in any way different from any other % better.
 



DM: “Bob, roll a dexterity save.”
Bob: “11”
DM: “you step on the trap and…”
Geoff: “Bob gets +3 on his saves due to my paladin aura.”
DM: “…nothing happens.”

Irrespective of the actual mechanics it’s normal for the flow of play to regularly be rewound a little because it’s impossible for everyone to keep track of everyone else’s abilities.
That isn't expending a limited resource.
 

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