D&D (2024) Is anyone going to use the new 2024 backgrounds?

Why can't you tell them about that same if it's GM-facing? Why does it matter in your own game where the rule is, PH, DMG, or your own notes?
I think in fairness, it is the same way many of us complained about 4e with the magical items being the PHB. It didn't feel right. I would have expected that they would have included something like that it in a sidebar but having it locked by requiring DM approval.
Maybe it was a space issue, I cannot say.
 

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I don't want to game with players who've been told creating a backstory in D&D is all about picking options off a drop-down menu.
... But you want them to pick options off of different drop-down menus?
  1. Choose which ability scores you want to add three +1 bonuses (you can add up to two of them to one score if you wish)
  2. Choose 2 skills from the skill list in Ch. X that makes sense for your background (Is this where you provide an example of what those skills might mean to the ad hoc background?)
  3. Choose 1 origin feat from the feat list in Ch. Y. that makes sense for your background.
  4. You have 50gp to spend on equipment (including armor and weapons) from Ch. Z.
Now I do want these options to exist somewhere in the game, but you don't want to game with players who create interesting backstories that fit into existing template options?
 

But they are both sailors. The definition of a sailor is: a person whose job it is to work as a member of the crew of a commercial or naval ship or boat.

That includes a ton of people with specialized skills, both on modern vessels and in the day of sail. They are all sailors though - the Navigator, the Pilot, the Harpoonman etc.
I understand that they all fall under the more generic term sailor, that is why I said specific beats generic

A naval aviator has skills that not every sailor has, among them is 'fly helicopter'. Not every sailor has that skill and hence the sailor background does not grant you that skill.

According to your logic any background should give you whatever you want because a sailor could be literally anything, as long as a boat is involved in some form. That makes backgrounds completely pointless, just pick your 2 stats, 1 feat and call it a day instead of pretending that this is what represents a generic sailor.
 

But they are both sailors. The definition of a sailor is: a person whose job it is to work as a member of the crew of a commercial or naval ship or boat.

That includes a ton of people with specialized skills, both on modern vessels and in the day of sail. They are all sailors though - the Navigator, the Pilot, the Harpoonman etc.
It seems like you just don't care for the mechanical concept of backgrounds at all, in any version of 5e, since no option appears to be acceptable. Is that accurate?
 

With 16 con and 15 str, you will still be a great barbarian.

To get those rolls you are assuming rolling well above average or getting bonuses to Constitution on point buy (which it is unlikely a Sage will IMO).

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That extra wisdom might help you perceive something or resist a mind control effect once in a while. Your spells/rituals will make your utility greater as that of a regular barbarian. So no, you are not actively hindered in playing your barbarian by just taking the sage background.

Except on point buy your Wisdom will be lower than if you had the same Strength and Constitution and got the bonus in Strength or Constitution.

This is the fallacy here - the bonus on Wisdom does not mean a higher Wisdom. On point buy, with a 15 Strength and 16 Constitution after a bonus to Con and Wisdom you will actually have a lower Wisdom than you would have with a 15 strength and 16 Con after a bonus on Strength and Constitution.

So you won't be able to percieve or resist better or resist mind effects better you will actually be worse at that than if you got the bonus on Strength instead. The only way you are better at Wisdom is if you dump strength, dexterity or constitution below 14.

Here are two point buy Barbarian builds with 15 Strength and 16 Con, both of these are legal in point buy with the bonuses applied where noted. They have the exact same Strength, Dexterity, Constitution and Charisma scores. The character with a +2 in Wisdom has a LOWER Wisdom on point buy (and a lower intelligence)

Wisdom +2 and Con +1: S15, D14, C16 (15+1), W12 (10+2), I8, CH 8

Strength +2 and Con +1: S15 (13+2), D14, C16 (15+1), W13, I9, CH8

With Strength, Dexterity and Constitution the same your Wisdom score is LOWER on a point buy Barbarian if you put the +2 in Wisdom instead of Strength .... your intelligence is lower in this example too if you put the bonus on Wisdom (although that is a choice between Intelligence and Charisma)
 

Wisdom +2 and Con +1: S15, D14, C16 (15+1), W12 (10+2), I8, CH 8

Strength +2 and Con +1: S15 (13+2), D14, C16 (15+1), W13, I9, CH8

With Strength, Dexterity and Constitution the same your Wisdom score is LOWER on a point buy Barbarian if you put the +2 in Wisdom instead of Strength .... your intelligence is lower in this example too if you put the bonus on Wisdom (although that is a choice between Intelligence and Charisma)
because you intentionally bought less Wisdom to begin with. This all boils down to you making stupid choices to prove the point you are making
 

To get those rolls you are assuming rolling well above average or getting bonuses to Constitution on point buy (which it is unlikely a Sage will IMO).
We know sage can chose constitution as stat increase... it was in an official video.
Except on point buy your Wisdom will be lower than if you had the same Strength and Constitution and got the bonus in Strength or Constitution.
I used standard array... Sage per background video is Con, Int, Wis
Hiw about research before making claims?

This is the fallacy here - the bonus on Wisdom does not mean a higher Wisdom. On point buy, with a 15 Strength and 16 Constitution after a bonus to Con and Wisdom you will actually have a lower Wisdom than you would have with a 15 strength and 16 Con after a bonus on Strength and Constitution.
No fallacy. As I used standard array. See above.
So you won't be able to percieve or resist better or resist mind effects better you will actually be worse at that than if you got the bonus on Strength instead. The only way you are better at Wisdom is if you dump strength, dexterity or constitution below 14.
Here are two point buy Barbarian builds with 15 Strength and 16 Con, both of these are legal in point buy with the bonuses applied where noted. They have the exact same Strength, Dexterity, Constitution and Charisma scores. The character with a +2 in Wisdom has a LOWER Wisdom on point buy (and a lower intelligence)

Wisdom +2 and Con +1: S15, D14, C16 (15+1), W12 (10+2), I8, CH 8

Strength +2 and Con +1: S15 (13+2), D14, C16 (15+1), W13, I9, CH8

With Strength, Dexterity and Constitution the same your Wisdom score is LOWER on a point buy Barbarian if you put the +2 in Wisdom instead of Strength .... your intelligence is lower in this example too if you put the bonus on Wisdom (although that is a choice between Intelligence and Charisma)
Since everything you did was on a wrong footing, I withold an answer.

Source: art video
 

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because you intentionally bought less Wisdom to begin with. This all boils down to you making stupid choices to prove the point you are making
No it is the opposite.

With the bonus on Wisdom I used every point I had available on Wisdom after I made my Strength Dex and Con 15,14 and 16 respectfully, but that is only 2 points I had available. With the bonus on strength I was able to devote 5 points to Wisdom with the SAME STRENGTH, DEXTERITY and CONSTITUTION scores

Go ahead and show me a better point buy Barbarian build. If I am wrong show me how to spend the points to have a better Wisdom and a better Character.
 

But they are both sailors. The definition of a sailor is: a person whose job it is to work as a member of the crew of a commercial or naval ship or boat.

That includes a ton of people with specialized skills, both on modern vessels and in the day of sail. They are all sailors though - the Navigator, the Pilot, the Harpoonman etc.
If you are going to mince words like that, use the proper words... The navy doesn't catagorize "sailor". Like the other branches it divides individuals based on their MOS. Even "naval aviator" alone is subdivided into 6300 6303 6305 & 6307 with further subdivisions for specialistswith related specialization
 

No it is the opposite.

With the bonus on Wisdom I used every point I had available on Wisdom after I made my Strength Dex and Con 15,14 and 16 respectfully, but that is only 2 points I had available. With the bonus on strength I was able to devote 5 points to Wisdom with the SAME STRENGTH, DEXTERITY and CONSTITUTION scores

Go ahead and show me a better point buy Barbarian build. If I am wrong show me how to spend the points to have a better Wisdom and a better Character.
I was ok with dex 12.
So please. Of course it is not optimized. But it is not bad either.

Have fun playing your "sage" barbarian with 8 int, 8 cha, 8 wis and tough as a feat.

Edit: again the screenshot, so you can see how unlikely it is that a sage gets con:
 

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