D&D (2024) D&D species article

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nimble: quick and light in movement - sounds stealthy to me more than anything
Nimble is what allows you to quickly hop across a stream on the small rocks sticking up out of the water.

Also, I note that you left off the ";agile" from that definition. ;) Agility = dexterity. The use in the sentence is also about dexterity and not stealth.
 

I might be recalling something from a previous edition but have athletics absorbs acrobatics but it leaves tumble in its place as a dex skill specifically dedicated to being able to do things like dodge things and know how to break your fall properly, none of this ‘i make the jump with acrobatics because i do a flip in the middle’

Athletics then gets split into what I’m going to call might and stamina, might is short burst feats of power like lifting a boulder, putting on a burst of speed, smashing a gate or breaking out of a hold, stamina is used for extended exertion such as running, swimming, hanging from a ledge or carrying weights.
"Might" is a fun name for "Weightlifting". I would use Might for lifting the heaviest boulder possible, "bend bars, lift gates", and carrying a notably heavy load. For loads, I visually conceptualize it as one can carry the Size smaller without worrying about encumbrance. So a Large Horse with a Medium Human rider is without worry. And a Medium Human with a Small child is without worry. Then I translate a load of objects into an overall Size. But then I make special exceptions when carrying things like an amount of dense pure metal or coins, or awkward pole or other uncontained, unstrapped, unwieldy load.

For the sake of knowing when to use and Strength and when not to, Strength always applies to every body stunt. There is no reason to try subdivide it. Indeed, the use of Dexterity when it should have been Strength has caused many problems and confusions across D&D editions.

In my games, stamina tests are so rare I dont clearly remember the last time I required one or made one. If it ever did come up, such as running a marathon or whatever, I would use Constitution (Athletics) for it. I guess holding ones breath while swimming would be Constitution (Athletics), if for some reason the time became a test. But that hasnt happened recently. For enduring dehydration or starvation, I wouldnt use Athletics. Perhaps I would use Constitution (Medicine)? But again, it doesnt normally happen in my games.

"A burst of speed" is a normal part of running, so I would use Strength (Athletics) normally.

Hanging from a ledge is a frequent, routine, and necessary part of mobility and agility generally, so I use Strength (Athletics) normally. My rule of thumb here is, if a character is carrying their own weight it is Strength (Athletics). If the character is carrying an other character as part of the weight, it is Strength (Weightlifting/Might) check.
 
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Nimble is what allows you to quickly hop across a stream on the small rocks sticking up out of the water.

Also, I note that you left off the ";agile" from that definition. ;) Agility = dexterity. The use in the sentence is also about dexterity and not stealth.
"Hop across a stream" is Jump, and relates to Strength (Athletics) if there is any kind of Jump test for some reason. Likewise the rocks sticking out of the water.

"Agility" = Strength (Athletics).


Having "agile" fingers when playing the piano is manual Dexterity.

Stealth is slow, cautious, steady, precision. It makes sense for Dexterity to handle it.


But anything one would see in a swashbuckling action movie or olympic gymnastics is Strength (Athletics).

Strength is the go-to ability for the swashbuckling genre.
 

How does the lore of Aasimar and Tieflings not show them as thematic counterparts?
When the Åsimar were missing from the Players Handbook, it seemed like Tiefling and Elf were the counterparts. This was a nod to the earlier Eladrin Åsimar. It is also matches their similar "lineage" design.

But now that the Åsimar are in, the Elf/Tiefling division is less elegant.
 

"Hop across a stream" is Jump, and relates to Strength (Athletics) if there is any kind of Jump test for some reason. Likewise the rocks sticking out of the water.
I didn't say hop across the stream, which would be jump. I said hop on a bunch of small stones sticking out of the water, which would be nimbleness. Strength does nothing for you in that situation.
"Agility" = Strength (Athletics).
We've been through this. That's your house rule. In 5e agility = dexterity.
 

I didn't say hop across the stream, which would be jump. I said hop on a bunch of small stones sticking out of the water, which would be nimbleness. Strength does nothing for you in that situation.

We've been through this. That's your house rule. In 5e agility = dexterity.
The Strength ability is an abstraction. It covers a range body tests, including aiming a longsword "nimbly".

Strength ≠ weightlifting

Strength = athleticism

Strength includes agility, body coordination, gross motor skills, daredevil body stunts, including running across loose rocks at full speed, or jumping around them.


This is why Human men and women have he same Strength range. Also why Halfling and Goliath have the same Strength range. All of these characters can be athletic in roughly comparable ways. Strength can include upper body muscularity but covers much more than this.
 

The Strength ability is an abstraction. It covers a range body tests, including aiming a longsword "nimbly".

Strength ≠ weightlifting

Strength = athleticism

Strength includes agility, body coordination, gross motor skills, daredevil body stunts, including running across loose rocks at full speed, or jumping around them.


This is why Human men and women have he same Strength range. Also why Halfling and Goliath have the same Strength range. All of these characters can be athletic in roughly comparable ways. Strength can include upper body muscularity but covers much more than this.
Yes. You've explained your house rule to me many times before. :p

But again, in 5e the default is not as you say above. You are bringing what I think is too much of the real world into the game, but if it works for you, I think it's great. :)
 
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Yes. You've explained your house rule to me many times before. :p

But again, in 5e the default is not as you say above. You are bringing what I think is too much of the real world into the game, but if it works for you, I think it's great. :)
It is more the case that the Dexterity ability itself is inherently problematic, conflictive, (and overpowered). For example, you would use Dexterity for a jump test, despite the fact the core rules make Jump unambiguously a Strength check.

Because the six D&D abilities are so profoundly a mess, each DM figures ones own way of trying to make it work.
 


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