The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
Yes, I prefer the flavor abilities and set off turn actions of the 2014 version (of course I can still use those).They have +1 legendary resistance and reaction/turn if they are in their lair. A little generic, but cant say its not powerful.
I realize that it technically can do more damage, but dragons are better designed (IMO) with fewer, but higher damage attacks. Make it (on average) 3 attacks at 54 damage vs 6 attacks at 27 damageIt does have a significant damage increase overall. Previously, the bite did 24. Rend deals 27, and can be done 6 times per round.
Lair Actions are mixed in now, but they still kind of exsist.So this seems to confirm that Legendary Actions are gone, the may also gotten rid of Lair Actions,
I do.I don't like the lack of separate bite and claw attacks nor the lack of damage in the rend attack.
Rend can happen 6 or 7 times a round. That's plenty of damage.Rend should do more damage, but the reactions are interesting and the spellcasting is appreciated.
I prefer the more flavorful options in the 2014 MM. Of course this statblock itself is much more thematic than the 2014 version so it is a net bonus I think (and I can combine the two).Lair Actions are mixed in now, but they still kind of exsist.
Lair Actions:
1 Extra legendary save
1 Extra reaction per round.
It wasn't about easier for me. It was about dragons doing what they should be able to do.I do.
I never found rolling 2d6+1d10 easier than rolling 3d8.
I agree with this. They packed a bunch of interesting things in a tight stat blockAnd again, shrinks the block. Which is more room for more interesting things.
As I noted in another post I wasn't talking about total damage, but per attack damage. Interesting the CR calculator assumes it is only getting (at most) 4 rends per round. If we use the old DMG calculator.Rend can happen 6 or 7 times a round. That's plenty of damage.
It also doesn't prevent more interesting ones.They have +1 legendary resistance and reaction/turn if they are in their lair. A little generic, but cant say its not powerful.
Yeah, I've my fingers crossed to see a general list of lair actions potentially triggered on a reaction by, say, green dragons of every age.It also doesn't prevent more interesting ones.
I.e.
Reactions
Rock Fall (recharge 6): can only be used in it's lair. Rocks fall and everyone dies.