D&D (2024) New stealth rules.


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D'oh! Should have glanced at threads before posting on the other thread. In any case copied over ...

The reason I don't like a static stealth target is because it should be easier to sneak past a sleeping guard than an alert ancient red dragon. I can grant advantage/disadvantage on the check of course but that to me is not enough. Like I said above, it's one of those rules I'll ignore in my home game unless there's optional rules in the DMG.
Pretty sure that your roll is the DC for a check, the static part is to start being hidden. Once you move past a creature, I'd assume your DM gives them a chance to detect you.
 


Pretty sure that your roll is the DC for a check, the static part is to start being hidden. Once you move past a creature, I'd assume your DM gives them a chance to detect you.
Yes, that is specifically in the rules text in the OP (note that in the video it's explained that all the white text in those screenshots is copied directly from the Players Handbook).
 


Pretty sure that your roll is the DC for a check, the static part is to start being hidden. Once you move past a creature, I'd assume your DM gives them a chance to detect you.
I'm assuming the PC sneaking still can't be clearly seen or the creature being snuck past is paying attention to something else. If the PC can be clearly seen and the creature is looking in their direction, they're going to be seen if I'm DMing.

But some of this may be covered in the DMG, sounds like there's no mention of opposed rolls in the PHB either.
 



So Treantmonk mentioned that if he didn't cover it in his video, he didn't notice any changes. Taht suggests that the rules for perception and finding creatures has really changed.

If that is the case..... woo boy these new rules for stealth suck.
 


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