MarkB
Legend
Apparently the Players Handbook mentions how to calculate a passive score, but includes no instance of actually using them for any purpose.Does this eliminate Passive Perception? Are passive checks even a thing in onednd?
Apparently the Players Handbook mentions how to calculate a passive score, but includes no instance of actually using them for any purpose.Does this eliminate Passive Perception? Are passive checks even a thing in onednd?
Pretty sure that your roll is the DC for a check, the static part is to start being hidden. Once you move past a creature, I'd assume your DM gives them a chance to detect you.D'oh! Should have glanced at threads before posting on the other thread. In any case copied over ...
The reason I don't like a static stealth target is because it should be easier to sneak past a sleeping guard than an alert ancient red dragon. I can grant advantage/disadvantage on the check of course but that to me is not enough. Like I said above, it's one of those rules I'll ignore in my home game unless there's optional rules in the DMG.
Yes, that is specifically in the rules text in the OP (note that in the video it's explained that all the white text in those screenshots is copied directly from the Players Handbook).Pretty sure that your roll is the DC for a check, the static part is to start being hidden. Once you move past a creature, I'd assume your DM gives them a chance to detect you.
I would not be surprised if they straight up are eliminating it as a concept.Apparently the Players Handbook mentions how to calculate a passive score, but includes no instance of actually using them for any purpose.
I'm assuming the PC sneaking still can't be clearly seen or the creature being snuck past is paying attention to something else. If the PC can be clearly seen and the creature is looking in their direction, they're going to be seen if I'm DMing.Pretty sure that your roll is the DC for a check, the static part is to start being hidden. Once you move past a creature, I'd assume your DM gives them a chance to detect you.
They could at least change the name to what it actually is: continuous checks.I would not be surprised if they straight up are eliminating it as a concept.
Treating stealth as a static DC invisibility does work well enough for using it in combat. Now, the believability problems arise when you apply the same rules outside of combat, and that's not what WotC is here for, why aren't you in combat.Lol. 10 years of community feedback and they still can't get Stealth right.