D&D (2024) 2024 Spell Changes


A lot of spells covered here.

Spirit Guardians: Practically UNCHANGED. Can't believe it.
Witch Bolt: HUGE BUFF, you can do 1d12 every round as a bonus action after the first as long as the creature stays in the 60 foot area, EVEN IF YOU MISS WITH THE FIRST ATTACK. Like that spell is freakin cool now.
 

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You think getting +1d4 damage to all your weapon attacks for a full combat is a trap?
Most 5e combats struggle to go over 3 rounds. So that's 3d4 (7.5) at 1st, 6d4 (15) at 5th level for a 1st level slot, though odds are good one or two attacks miss. Damage up front should be worth more than damage later, so the expected damage output of Divine Favor should exceed that of a baseline smite. I think it becomes viable at 5th.

I was actually trying to make an elemental arrows spell for a ranger in our game, so was looking into balancing this exact thing.
 







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