Following the ancient green dragon preview, here's a look at another iconic D&D monster from the 2025 Monster Manual!
That's what I thought. Even the bad guys can't be slavers now, or at least no one can ever have been slaves. I suppose all the armies in the setting just kill all their prisoners? That's where most slaves came from historically.Actually the only one that even mentions 'servitude' is the Gith. Everything was updated in MotM to 'suffered experiments'.
But they'll pretend like you can until you get close! Or not, they are unpredictable.In 2024 D&D, you can't hide from the kuo-toa.![]()
Do you seriously have to harp about how much you hate current D&D lore in every thread like this? Why is your first reaction to me saying “I like this lore change, I think it fits better,” “I think this sucks, clearly WotC is removing all our precious slavery lore, and I’m sure you like that.”Unless they removed all the lore like that, although I suspect that would be fine with you too.
Well, as written it seems that kuo-toa can sense your existence, but not see you if you hold still. But the moment you move, they zero in. You're kind of like a Predator (from the movie) to them. You are the creepy thing in their world. Makes them paranoid that something is there.In 2024 D&D, you can't hide from the kuo-toa.![]()
Dang, that last part is flavorful. Nicely done.Well, as written it seems that kuo-toa can sense your existence, but not see you if you hold still. But the moment you move, they zero in. You're kind of like a Predator (from the movie) to them. You are the creepy thing in their world. Makes them paranoid that something is there.
They're the tyrannosaurs of the underdark.Well, as written it seems that kuo-toa can sense your existence, but not see you if you hold still. But the moment you move, they zero in.
They literally see all nearby ghosts and other spiritual apparitions in the Ethereal plane, all the time. They are a haunted race.Dang, that last part is flavorful. Nicely done.
It's possible they magnified the existing advice from 2014 that the listed alignment is a default, not a requirement, and didn't think they needed the "usually" reminder. (Though I would have kept it, pretty harmless include IMHO.) But based on other design trends going into 2024, suspect you're right that they took the easy way out, and made it type-dependent.I noticed that the “usually” is gone from both monsters’ alignments again. Though, I guess neither has the humanoid creature type, so that seems to be the line they’re drawing for who it’s ok to define as always evil.