The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
no, I remember, I still think having distinct attacks rather than one generic Rend is better
That would be cool, but I think it has probably just gone out of fashion. IIRC the time dragons and gem dragons do not have it either
No, that is not what the word "typically" means in this context. In this context, it implies "not always." Which has not been the case with alignment as it was originally used in D&D. In this context, and particularly in American English, "typically" means "showing the characteristics expected of or popularly associated with a particular person, situation, or thing."everything is typical. It was a wasted word.
I’m certain that there’ll be a section in the beginning of the book stating that the alignments are mere suggestions. It makes little sense to repeat that in every statblock.No, that is not what the word "typically" means in this context. In this context, it implies "not always." Which has not been the case with alignment as it was originally used in D&D. In this context, and particularly in American English, "typically" means "showing the characteristics expected of or popularly associated with a particular person, situation, or thing."
That word "typically" does a lot of lifting in MotM. It means that, for example, a Red Abishai can have a different alignment than Lawful Evil, still going by RAW.
In the 2014 MM it was explained that all alignments are subject to change. The list ones are just “typical”No, that is not what the word "typically" means in this context. In this context, it implies "not always." Which has not been the case with alignment as it was originally used in D&D. In this context, and particularly in American English, "typically" means "showing the characteristics expected of or popularly associated with a particular person, situation, or thing."
That word "typically" does a lot of lifting in MotM. It means that, for example, a Red Abishai can have a different alignment than Lawful Evil, still going by RAW.
Fiends are not treated as outliers in MotM - their alignment is suggested but not required. Singular individuals excepted. So RAW a chaotic good red abishai is currently fine, no house rule required.I’m certain that there’ll be a section in the beginning of the book stating that the alignments are mere suggestions. It makes little sense to repeat that in every statblock.
The dragons were always an odd case, anyway, since their lore is color-coded.
Fiends (and all outsiders, really) are a specific outlier even now. They are expressions of evil, and other outsiders become them when they become evil. In this sense, being aligned defines them: Zariel was a celestial that became a devil when she fell into evil. Graz’zt may have been a devil that became a demon once he became chaotic, etc. To fiends, alignment is more ontological than it is to humanoids.
You’re welcome to make any changes, of course. In your game, a red abishai might be chaotic good. Whatever makes you happy.
It has always been RAW to change monster alignments, going back to the 2014 MM. You didn’t need MotM’s permission to do so, nor any house rule.Fiends are not treated as outliers in MotM - their alignment is suggested but not required. Singular individuals excepted. So RAW a chaotic good red abishai is currently fine, no house rule required.
My bad; I did not intend to venture too far away from the statblock element.Oh no, we ran out of talk about the dragon and we're back to alignment.