D&D (2024) 2024 Spell Changes


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The Command spell now restricts you to a fixed list of commands. I think this is a terrible change, as creative uses of spells is one of the great things about D&D. I think they did this just to make it more easily adapted for Project Sigil.

Animate Objects changed, too, in a similar creativity-sucking way. Now you can't animate objects fastened to a surface, and no gargantuan objects. Nothing flies anymore - all targets grow legs. You get a number of points equal to your spellcasting modifier, with bigger objects taking more points, so you can animate medium/small (1 point, 10hp, 1d4+3 damage), Large (2 points, 20hp, 2d6+3+mod damage) or Huge (3 points, 40 hp, 2d12+3+mod damage) objects.
They have decidedly moved away from having effects be mostly about representing them logically and much more towards specific mechanical needs with a thin veneer of being what they're supposed to be. Sleep doesn't feel like putting enemies to sleep. Invisibility doesn't make you invisible in the sense anyone would expect outside of the 5.5 glossary. Animate Object is now very specific on what objects it animates and how. Interpretation as a concept seems to be going away.
 

Are you sure it's not to lower the power of a top tier spell that could do too many things? "Fogive", "confess", "resign", "regret", "convert".

Or to stop people from saying "Undress", "masterbate", "defecate", "rape" or other perverted stuff?

I can think of plenty of creative reasons that don't have to do with Project Sigil.
All of those reasons go against what the spell is supposed to be able to do.
 






The one spell in 5e I would actually want to be buffed was in fact Witch Bolt, so that sounds awesome. UNLIMTED POWER!!!

Does anyone have the text?
Witch Bolt.PNG
 


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