The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
Leaving aside my issues with their layout, I really like your compromise here with the Bite and Tail attack sort of being "Schrödinger's cats" / "quantum ogres" where they don't become true to the narrative until the dice say so. Very creative approach!Ok, here is a third option that is a combination of the two (plus added the wings back in):
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Could be, but I don't think that is what they are doing. If that was the case, giving the dragon extra abilities in the Lair like this stat block does seems like a bit of overkill. Not that I would have a problem with that!Sorry, I haven't read all 27 pages of this, but I was wondering if lairs could be like the cradles of the scions and be a separate monster (except they are active at the same time as the monster whose lair it is). If you can get the monster out of the lair, the lair monster basically shuts down (until the lair's boss gets back in it).
yes, saw that later, so no need to do anythingAs others have noted, I believe they have changes those spells and abilities so that they only effect OA. Therefore bespoke reactions are no different from Legendary Actions now except for the trigger (and some of those are usually the same).
It has a plus 8 on Initiative and assuming you are rolling the person should know they are rolling at advantage. You also took out its buffs for being in its lair.making room. Those traits are unnecessary IMO. battle ready is really only there to explain why it has a 23 on initiative and amphibious is best left to descriptive text, it doesn't belong in a stat block IMO.
I removed the lair buffs because I would want those to be with the Lair Actions which I would add back in as I am pretty sure this is replacing them in 2024.It has a plus 8 on Initiative and assuming you are rolling the person should know they are rolling at advantage. You also took out its buffs for being in its lair.
There is definitely an argument for that. However, I would also argue that a ancient dragon should be a full page (or nearly so) stat block with even more awesome options!The fact that you removed them for space is making me for sure thinking consolidating the Dragon’s attacks into Rend was the right move.
I suppose you are right, but I really liked the cradles.Could be, but I don't think that is what they are doing. If that was the case, giving the dragon extra abilities in the Lair like this stat block does seems like a bit of overkill. Not that I would have a problem with that!
It was an interesting idea, but it is a lot of work to create two stat blocks for one monster. 4e did this with Lolth and I've done it a few times in 4e and 5e, but it always starts to drag (when I am designing it, not in play)I suppose you are right, but I really liked the cradles.
Again, I think it is less about what you or I can do. I am thinking about others less experienced, willing, or able to work outside the box.
And even beyond different effects, the attacks should have different ranges. I mean look at the art - that tail has a lot longer reach than the claws!
Also, as I have said repeatedly, I am not opposed to the generic rend type attacks in general. I am just trying to find some middle ground that would satisfy both sides. I am not having much luck.
Bite and claws seem to be changing to rend attacks for the most part from the look of the PHB.
Like the Lion for example
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Edit:2014 Lion
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