EzekielRaiden
Follower of the Way
I mean, they are relative to spellcasters of equivalent optimization unless the DM is playing favorites.The fact that you think pure Martials are weak is showing that you don’t really understand this.
I mean, they are relative to spellcasters of equivalent optimization unless the DM is playing favorites.The fact that you think pure Martials are weak is showing that you don’t really understand this.
You are slowing down the attacks. Especially in a game where people barely get too level 12.
And that's the thing If you're playing in a high optimization game what you're trying to abuse multclassing, The single class characters are hitting their tiered powers faster than you and have more resources to boost their power.
Multicasting with a primary weapon user before level 6 is a trap unless you're using some specialized cheese build.
Extra attack is too powerful to delay because that time around level 5 is when DMs can go pull out monsters that also have similarly strong Tier 2 abilities.
A dual-wheeler can do wield and eventually get dual there and get what they would have got with the monk dip without slowing their class progression
You get a powerful level 2 but you eventually get surpassed by the single class until the singer class plateaus which is usually in the teens.
I don’t think so. They fixed a lot of previously strong dips, and introduced some new ones. Overall probably a wash.It has, but I think the difference between non-dipped and dipped now is greater.
Nope.On a Paladin I think you are going to always want 1 Warlock level.
I don't see any benefit of the fighter using Cha over Str.On a Fighter you are going to want 1 Warlock level to let you attack with Charisma or 1 Monk level to make bonus action unarmed strikes.
Not sure that's worth the loss of a focus point.On a Monk you are going to want a level of Fighter or Ranger for Nick.
That's melee only, and rangers have a use for their bonus action with hunters mark.On a Ranger you are going to want 1 Monk level for bonus action unarmed strikes.
Where does it say that martial arts dice scale with character level?When do you get passed by a single classed fighter? You are way better at level 2-4, substantially better at level 6-10 and with the increased martial arts damage pretty darn close at level 5 even without extra attack.
I disagree. I mean, it's not like Hexblade wasn't a thing in 5.0, so that part is already unchanged, and the bonus action punch from Monk really isn't that good if you aren't, y'know, gaining more Monk levels. You have inflated the value of these things in my opinion.
For reasons that have nothing to do with the things you're complaining about.
Except most "significant subclass abilities" have been shifted to 3rd level? I have no idea what your complaint even is here.
Only "martial"-type characters get weapon masteries. The new Martial Arts is a d6 bonus action. You could already get that by having a hand axe, scimitar, or short sword in your off hand.
The only people who can make use of Nick are Barbarians, Fighters, Paladins, Rangers, and Rogues. In other words...that's a power up specifically to martial characters. It's not something you even need to dip for.
Not sure that's worth the loss of a focus point.
I don't see any benefit of the fighter using Cha over Str.
And you need Str to use Heavy weapons, even with Hexblade.
So just the regular polarm master + great weapon master will be more damage. Probably the most in the game.
Start with 17 Dex and pick it up as a feat.
You are stuck on the number of attacks.No you are speeding it up.
A Monk with a F/R dip or a F/R with a Monk dip gets MORE attacks at EVERY level except 5 and they have the same number at level 5.
A Paladin-Warlock or Fighter-Warlock gets the same number of attacks at every level except 5.
In a game that goes to 10 level 5 is the only level you are getting less attacks
My PC gets a magic weapon.Explain to me how it is a trap at level 2, 3 or 4 with the new rules
Because there is no downside to it and it makes them better at the social pillar. The bigger question is why wouldn't they if they can so easily?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.