Corinnguard
Hero
Like a sorcerous equivalent of the Eldritch Knight?I’d rather see a high charisma fighter subclass at this point.
Like a sorcerous equivalent of the Eldritch Knight?I’d rather see a high charisma fighter subclass at this point.
this is what I meant... 5e actually went backwards and made Int less useful to generic characters. It's not like WotC was not warned about it, there were many of us duing DnDNext playtest sending feedback about it, and the possibilities to make Int more relevant to all characters, more on par with other stats, were all there:
- Initiative could have been based on Int (also decreasing a bit the supremacy of Dex, which feels like the best of all stats)
- bonus skills based on Int, similar to skill points bonuses in 3e (however, when the game has less than 20 skills to choose from, bonus skills can result in repetitive characters)
- more spell effects categories could have required Int saves instead of Wis (having passive/defensive uses for an ability score helps against dumping it, since you mostly can't control how you're being attacked)
- bonus languages from Int instead of starting everyone with multiple languages already
Equalization of the Saving throws is the Easy Mode.And with making Strength matter for anyone who isn’t a Strength-primary warrior.
Pathfinder has one.Gosh, there was a d20 supplement that had fighter variants for each of the six stats, and there was an INT one that was a tactician...anyone know what I'm talking about?
Create? This is literally what Combat Advantage was in 4e.Although I like disadvantage/advantage it is also an issue in 5e.
The dirty solution would be to create a lesser disadvantage/advantage = -2/+2
Well in the sense that you can role play “my character is a brilliant tactician” in the same way that you can role play “my character is an expert survivalist”. But those traits aren’t going to have any mechanical effect in 5e, since it is tactics light and survival light.actual issue in the fundamental concept of a warlord being in
Disagree.To summarize previous discussions on the topic: you can't make a decent warlord that's a fighter subclass for two main reasons:
1. 5e in general is hostile to 4e-style warlords. 4e cared a lot about specific battlefield positions and small bonuses, while 5e has to work with theatre-of-the-mind style combat and the main combat modifier is advantage/disadvantage which is a huge swing (plus healing surges and hit dice are very much not the same thing).
This is the actual issue.2. The fighter class in specific has a lot of its power budget allocated in the main class, not leaving much to play with for letting subclasses do their own thing.
Fair point, although I was thinking such a mechanic existing for more than just combat.Create? This is literally what Combat Advantage was in 4e.