D&D (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

I remember my DM used to roll a bunch of d20s and write them down, and then tick them off as we were playing instead of rolling at the table. Always thought that was an interesting way of speeding up the game from his side.

I tried that once but it's more fun to roll openly and let the players see those glorious 20s. :)
 

log in or register to remove this ad


Quite honestly, this is why I’ve gravitated towards stuff like Shadowdark and OSE recently. They simply don’t have the baggage that D&D carries with it.
Well that's the rub.

Old school games pretty much only work if you have a group with similar mindset experiences and expectations.

D&D is a game specifically tailor to everyone. Because of that it has to be more strict on what it allows. This is why they command spell was changed

As great as games like Shadowdark and OSE are, They could never be the flagbearer for fantasy TTRPGs. Did direct appeal is way too niche to be the main engine and thruway into the hobby.
 


The only term changes from 2014 that I know of are.

Race -> Species
Ki points-> Focus Points
Feeblemind -> Befuddled
"Attacks, Saves, and ability checks" -> d20 Test.
I understand that the term race is considered insensitive nowadays, I don't really agree with it but I don't have a problem with it either. The other 3 you mentioned just seem like change for the sake of change. I would have loved to have been in the meeting where the topic of what a huge problem the term Feeblemind has been to the game over the last 50 years and needs to be changed
 

I understand that the term race is considered insensitive nowadays, I don't really agree with it but I don't have a problem with it either. The other 3 you mentioned just seem like change for the sake of change. I would have loved to have been in the meeting where the topic of what a huge problem the term Feeblemind has been to the game over the last 50 years and needs to be changed

Ki Points run into issues of stepping on real world spiritual beliefs. Feeble-minded is a no longer used medical term for mentally deficient and is quite derogatory.
 

I don’t think the change to command is much about the direction of the game or creating more ‘rules’ per se. I think it is directly tied to the upcoming VTT. It’s easier to code the computer calculation for a short subset of commands, than an open ended one. Likewise, summons and conjures are easier for the VTT to handle as AoE effects, rather than more processing power for multiple discrete additional creatures. Abilities mirroring spells, check. And so on.

I’d like to think that it’s because Wizards is trying to help newbie DM’s by limiting options in some cases, but looking at all the other bizarreness in the PHB, and interpretations of things, and actually trying to apply them (as a newbie GM), it’s definitely not that.
 

I mostly agree with the OP. Where I differ is that what OP describes as changes to the flavor of the spell are, in my judgment, actually not flavor at all but mechanics. "Flavor is free" is for things like "I want to use elf stats but call myself a belf instead and be blue". If you mess with the mechanics in any way, it's no longer flavor.

Anyway, I agree about command being a good bellweather, and I share OP's disappointment in the changes to it.
 


I’d like to think that it’s because Wizards is trying to help newbie DM’s by limiting options in some cases, but looking at all the other bizarreness in the PHB, and interpretations of things, and actually trying to apply them (as a newbie GM), it’s definitely not that
I think the same problem that happened in 4e and 5e is happening.

They ran out of time and didn't get to everything by the time corporate said the books need to get to the printers.

Anybody who was involved with the open D&D next and a one D&D play test No that they wasted a lot of time on stuff that didn't get in.
 

Remove ads

Top