Kobold Avenger
Legend
It also might be weaker in other languages, like "1 word" might make it weak in Chinese (I don't think there's a Chinese version, but theoretically if there was) since maybe the standard expectations of what Command might do, is a phrase that generally requires at least 2 words/characters to describe, and it's really ambiguous if you just use a 1 word/character phrase.That's totally ok IMO.
Spells should be fun, not little mechanical packages. I'm ok with mechanical packages, but being able to interpret spells to change the output of them is something that I think is core to roleplaying "magic" in any kind of context. It requires a human to moderate this output so it doesn't ruin the experience of the game, but that's why we play TTRPG over boardgames. There is a GM who I trust to make a good decision, and who I'm willing to go with their arbitration. That inherent trust is core to the experience as well, and I feel like designing around that trust makes for a more stifled game.
But in German "1 word" might be too much, since compound words do count as one word in German. And there might be plenty of compound words in German that could lead to more ways of self-harm beyond the assumed baseline of English.