Micah Sweet
Level Up & OSR Enthusiast
Wasn't responding to you.I literally posted it on the last page Micah, c'mon.
Wasn't responding to you.I literally posted it on the last page Micah, c'mon.
there is a medium between hyper-specific and so broad as to nearly be anything.But this is exactly why I don't think WotC will ever make one-- because "generic" classes just don't interest them. The only generic ones right now in the game are the Fighter and the Rogue-- where their identity and "job title" comes from their subclass, and not the class itself. The other 11? All are flavorful classes. So if they were to make a new class, I would expect it to have a flavor as to who they are and what they do in the world-- say something like the 'Witcher' archetype-- rather than just be a warrior / arcane caster combo pile of mechanics that the player is meant to flavor however they want.
Sure, there are players out there that might happily take that... but it's not what WotC wants to make I don't believe. D&D isn't GURPS.
I understand where you're coming from, but IMO WotC simply has far too big a piece of the pie to be supportive of their further runaway success. I don't believe any industry needs one company and one product to be vastly more profitable and visible than all the others (at least, not this much). It leads the consumer to equate the industry with the product. How does that help anyone not making (in this case) WotC D&D? I don't specifically want WotC to fail, but I don't want them as big and influential (and very aware of those facts) as they currently are.
You say, "A higher tide rises all boats". I say, "trickle-down economics doesn't really work".
These are only problems for people unwilling to create something outside old tradition. I for one am bored having to play the same classes thatve always existed 20+ years.As well as missing a narrative identity, an arcane gish also doesn't have much of a mechanical identity anymore.
Due to paladin's beating them up and stealing their signature mechanics, which was imbuing their weapons with magic to strike with.
But if you make something which completely ignores all the people asking for a magus/swordmage/duskblade/hexblade/eldritch knight/bladesinger class, you just end up creating gish camp number 17.These are only problems for people unwilling to create something outside old tradition. I for one am bored having to play the same classes thatve always existed 20+ years.
even if the paladin also exists i think we can manage to produce two simultaneous but distinct magical-weapon classes, if the paladin is a striker-supporter make the swordmage a controller-defender, or some other role.As well as missing a narrative identity, an arcane gish also doesn't have much of a mechanical identity anymore.
Due to paladin's beating them up and stealing their signature mechanics, which was imbuing their weapons with magic to strike with.
Agree to disagree then. I just don't see the value to non-WotC gamers to WotC being all-powerful in the industry. I'm not pretending anything. I just don't think you're right.You can believe whatever you'd like. All evidence points towards 5e players "trickling" into other systems and publishers over time. Simply pretending otherwise, out of vitriol for a system, does not alter the reality in which we live.