deadman1204
Explorer
aye, i dont mean to say its a dnd specific failing. More that it would be fun if encounters with monsters were more realistic and dangerous. no one is scared about fighting a couple hill giants if your over lvl3. Well, the 20 foot tall guys should be able to rip you in half as an action, regardless of their cr.Are there any pen-and-paper RPGs that actually work this way, though?
D&D has never worked that way, so I'm not sure why you'd expect this book to change that. I do think it's a bit of a pity that giants are so giant yet so relatively ineffectual, but it's just how it's been. Even in videogames there have been precious few which have really leaned into the sort of design you're proposing, like Dragon's Dogma kind of does, Soulslike sometimes sorta-kinda do (not really though in most cases), but about 99% of JRPGs/ARPGs/CRPGs just don't.
I think if D&D had taken a more "size matters" approach back in the 1970s we'd have a very different combat system, especially as regards larger-than-human opponents.
But dnd is generally about how you win, not where any one fight should tpk the party