Fighters should get a new fighting style every 3 levels.Yeah, agreed. I dislike how the fighting styles pigeonhole fighters into specific weapons from the get go.
Fighters of myth and legend have many fighting styles and can adapt on the fly.
Fighters should get a new fighting style every 3 levels.Yeah, agreed. I dislike how the fighting styles pigeonhole fighters into specific weapons from the get go.
But that's stupid. That's not how learning works. And it still doesn't allow swap weapons as needed on the field.You can retrain them periodically or take the feat that lets you retrain with a brief training montage.
I really don't.Yeah, agreed. I dislike how the fighting styles pigeonhole fighters into specific weapons from the get go.
I don't view a Dungeons and Dragons game as real life; in real life, I don't have to wait until after I have slept to perform something I know how to do a second time. I view it as a movie where characters do things for cinematic effect. If Conan thinks his great axe will be more use than his bastard sword for the upcoming battle, I'm fine if he spends a montage retraining the most advantageous fighting style. Fighting styles give relatively small effects. You aren't going to notice on screen when Conan picks up his sword in desperation that he's doing 2 less damage.But that's stupid. That's not how learning works. And it still doesn't allow swap weapons as needed on the field.
But if it is not a big deal and swapping styles doesn't simulate anything, why pigeonhole them in the first place? Why not just have universal bonuses that apply to all weapons, and let the player choose which to use in a given situation?I don't view a Dungeons and Dragons game as real life; in real life, I don't have to wait until after I have slept to perform something I know how to do a second time. I view it as a movie where characters do things for cinematic effect. If Conan thinks his great axe will be more use than his bastard sword for the upcoming battle, I'm fine if he spends a montage retraining the most advantageous fighting style. Fighting styles give relatively small effects. You aren't going to notice on screen when Conan picks up his sword in desperation that he's doing 2 less damage.
Flavour. It helps nudge players towards certain cinematic and literary tropes. And if you want to be the guy who us good at all them, there are ways you can lean into that.But if it is not a big deal and swapping styles doesn't simulate anything, why pigeonhole them in the first place? Why not just have universal bonuses that apply to all weapons, and let the player choose which to use in a given situation?
Old school bias that fighters are for new or dumb players and wizards are for veteran and smart players.But if it is not a big deal and swapping styles doesn't simulate anything, why pigeonhole them in the first place? Why not just have universal bonuses that apply to all weapons, and let the player choose which to use in a given situation?
heh, I can understand that,This probably says more about me as a player than it does about the style, but I don’t mind this at all. There’s nothing I hate more than seeing 1s come up on a damage die. Rolling double 1s, and being able to say that the 2 is now a 6, would feel awesome at the table.
But like I said, that’s just me. And now I’ve told the whole world I don’t know how to optimize…heh.
But the styles do not do anything interesting or flavourful. Most are just boring bonuses. You can already specialise in weapons with masteries, that are at least marginally more interesting.Flavour. It helps nudge players towards certain cinematic and literary tropes. And if you want to be the guy who us good at all them, there are ways you can lean into that.