Heroes of the Borderlands

D&D (2024) Heroes of the Borderlands


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Eh. If you want an ongoing story, read a novel series or an ongoing comic book or something. I feel that pretty much any setting that's bigger than Jakandor has room enough to keep expanding via depth rather than metaplot.
You're welcome to feel that way. I read a lot of those novels, and my favorite game materials are those with huge amounts of setting detail. I would read a D&D encyclopedia all day, and own and adore many such books for other franchises. Settings are more real when they aren't frozen in time, so I like metaplot, and I won't apologize for it.

I despise reboots (if I am familiar with and emotionally invested in the original), and I love history, real or otherwise.
 

Maybe they will do a full creative re-write and turn the Cave of Chaos into something more interesting than kick in the door and kill things. I mean the setup for factions, politics, and resolution with means other than killing everything could easily be there. If someone wanted their to be more than what it was 40 years ago.
I sure hope they do, what was there 40 years ago was already not to my liking at the time, and there is no way I would like it more today
 


I don't like remakes that change the core of the original. New adventures are better IMO than re-hashing the old.
It’s an adventure, it’s not history, it’s not something that happened in a particular place at a particular time. It’s something that happened thousands of times in thousands of different ways.

And of course it has to have changes, since it was written before concepts like “making sense” were part of D&D. But I expect the core idea will remain the same: a small band of mercenaries arrive at a remote fort looking for work; nearby are caves inhabited by humanoids who are hostile to the people in the fort.
 


It’s an adventure, it’s not history, it’s not something that happened in a particular place at a particular time. It’s something that happened thousands of times in thousands of different ways.

And of course it has to have changes, since it was written before concepts like “making sense” were part of D&D. But I expect the core idea will remain the same: a small band of mercenaries arrive at a remote fort looking for work; nearby are caves inhabited by humanoids who are hostile to the people in the fort.
We'll just have to see, I guess.
 

At a ransom, yes.
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Creativity? A desire to not endlessly ride on the coattails of the past?
reimagining something is creative, I see no reason why you cannot have different adventures in the same general location

Would I have chosen this as the starter adventure, no, because it is so far removed from how we play today that you have to redo the whole thing anyway, and at that point why not create something new or at least base it on something that is closer to what you want to end up with
 

Would I have chosen this as the starter adventure, no, because it is so far removed from how we play today that you have to redo the whole thing anyway, and at that point why not create something new or at least base it on something that is closer to what you want to end up with
So far removed from how who plays today? I literally just ran the original using OSE rules at a convention earlier this year. Full table, 3 brand new players... they were hooked.
 

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