D&D General D&D 2024 does not deserve to succeed


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The reason for 5e(2014)’s success it it cut back on a lot of the complexity that D&D had acquired. If feel that 2024 is making the mistake of allowing complexity to creep back in, rather than continue to actively cut it back. But most of the would-be competitors make the mistake that more complicated equals better.
I wouldn't call Level Up's additional crunch to be a mistake. Level Up simply has features that the designers of 5e (2014) chose not to pursue in the latter's development ten years ago.

  • Splitting Race into Heritage (biology) and Culture (the society you were raised in).
  • Moving the ASIs to Background. The Backgrounds in Level Up are more like those in PF2, one is a fixed ASI while the other is a floating ASI.
  • Drawing Inspiration from following a chosen Destiny.
  • All of the martial classes in Level Up gain proficiency in 2-3 Combat Traditions (each Tradition is composed of 15 combat maneuvers scattered across 5 degrees (the equivalent of spellcasting levels). This is how Level Up addressed the martial-spellcaster gap.
  • Level Up has its' own version of the Warlord class called the Marshall.

And so forth. ;) As for the word, better, that is pretty much a subjective term. Some will think that the additional complexity of Level Up will make it better than its' predecessor while others believe that simplicity is better. Everyone is free to choose either path. :)
 

I wouldn't call Level Up's additional crunch to be a mistake. Level Up simply has features that the designers of 5e (2014) chose not to pursue in the latter's development ten years ago.

  • Splitting Race into Heritage (biology) and Culture (the society you were raised in).
  • Moving the ASIs to Background. The Backgrounds in Level Up are more like those in PF2, one is a fixed ASI while the other is a floating ASI.
  • Drawing Inspiration from following a chosen Destiny.
  • All of the martial classes in Level Up gain proficiency in 2-3 Combat Traditions (each Tradition is composed of 15 combat maneuvers scattered across 5 degrees (the equivalent of spellcasting levels). This is how Level Up addressed the martial-spellcaster gap.
  • Level Up has its' own version of the Warlord class called the Marshall.

And so forth. ;) As for the word, better, that is pretty much a subjective term. Some will think that the additional complexity of Level Up will make it better than its' predecessor while others believe that simplicity is better. Everyone is free to choose either path. :)
Level Up is targeted at a niche market, not trying to compete directly with mainstream D&D.

It’s for people who have played D&D and want to movie on, it’s not attractive to people new to the hobby.
 




Polymorph
Wild shape.
True stike
Conjure X
Grapple
Command
Counterspell
Swapping weapon.
Exhaustion.
Rage
Warlock getting others to take a shot rest.
Mounted Combat
Stealth (if run as intended, and not as written).
that is what I thought, some spells for the most part, I doubt that compensates for the weapon masteries which are constantly being used
 



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