D&D General D&D 2024 does not deserve to succeed


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All information seems to indicate that most of us here have played more non-D&D TTRPGs than the designer of DC20 has. That rather undermines the very thrust of the OP.
Not just played more non-D&D TTRPG's but collected their books and accessories. A GM or a player these days is sure to have a small 'library' of TTRPG books and accessories to use for their games and/or do some 'light' reading with. ;) I know I do. ;)
Does any game deserve to succeed?
Yes. But a game needs a number of things for it to succeed and stay around for a long time. Word of mouth stretching from one generation to the next about what people like about the game and what needs improvement. Good game mechanics that balance RAW and RAI equally. A healthy dose of creativity and camaraderie.
Is this another example of “any publicity is good publicity”?
Only if there is a Persuasion check involved. 😋
 

Spell slots, unless you MUST specifically prepare every spellslot (which no longer exists in D&D), absolutely does not force more variety compared to mana. You can do the same spell over and over with spellslots, using higher level slots to upcast it. DC20's "upcast" system is far more sophisticated than D&D's, and using mana as the system plays into facilitating a wider amount of variety, since there's more possibility of changing your spells depending on how much mana you want to spend.

This sounds awful to me.
 

I investigated DC20 several weeks ago and decided it wasn't for me. However, I did want to point out that...
DC20's "upcast" system is far more sophisticated than D&D's, and using mana as the system plays into facilitating a wider \
...something being more sophisticated (and I am not sure DC20 is), does not make it better, and definitely doesn't make it more fun to play.
 
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Fantasy Heartbreaker as a phrase originated, as far as I know, from The Forge. It means a combination of "one great idea buried in the game somewhere. They are the product love and determined creativity." and "given the current marketplace, they were and are doomed from an economic standpoint." This combination feels heartbreaking. Someone put a lot of love and effort into a game, they have a good idea, you want them to succeed, and yet you know the game is never really going to take off like they think it will or should. Which is heartbreaking.
it predates the forge by at least a decade of my knowing it and I'm sure is older than even that. I would be very unsurprised if it's another term picked up from Wargaming.
 



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