D&D (2024) How D&D Beyond Will Handle Access To 2014 Rules

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D&D Beyond has announced how the transition to the new 2024 edition will work on the platform, and how legacy access to the 2014 version of D&D will be implemented.
  • You will still be able to access the 2014 Basic Rules and core rulebooks.
  • You will still be able to make characters using the 2014 Player's Handbook.
  • Existing home-brew content will not be impacted.
  • These 2014 rules will be accessible and will be marked with a 'legacy' badge: classes, subclasses, species, backgrounds, feats, monsters.
  • Tooltips will reflect the 2024 rules.
  • Monster stat blocks will be updated to 2024.
  • There will be terminology changes (Heroic Inspiration, Species, etc.)
 

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I doubt they would get a bump at this point. Maybe Tales of the Valiant because it is still "new" but anyone who wanted to move over the Level Up has already done so.
that comment was in response to WotC moving to a 6e, not for 2024. I am not expecting many people to move off 2014 except to move onto 2024, but that is because the two are compatible, if they were not and 2014 were the end of the road for that line, things would be different
 


And yet you have repeatedly stated that the only reason you are on these forums, talking about DnD 5e, is because that is all anyone really talks about. Because it is the the only game that has an impact on everything else.

And I've seen DOZENS of posters who have stated the only reason they play DnD 5e despite hating it, is because they cannot find games for their preferred system and DnD 5e is the ONLY game they can consistently find. Maybe it is slightly overblown, but my own experiences line up with that pretty consistently. You want a one-shot? You might be able to find a handful out there from other systems. You want a campaign? You are seeing at least 75% DnD 5e, with the majority of the rest being Pathfinder 2e.
So what? Other games are out there, even if they're not talked about enough to satisfy my personal desire to engage in community discussion.
 


It has nothing to do with me. 5.5 is the weak "revision" it is because WotC is afraid to make a game that suits their preferred customers better because it wouldn't be compatible. They are actively trying to create a "diamond club" of 3pps who make content the way they want or you can't join. They care more about controlling the industry than making the best game they can for their customers. How is this not true?

It isn't true because the bolded is in your head, not actually bound out in the evidence. "But then why make it backwards compatible!?" Because their preferred customers are their customers of DnD 5e. It is the same reason they didn't make DnD 5e a 2d10 system or a d6 dice pool system, and instead stuck to a 1d20 system. Because that is what their preferred customers prefer.

Are they also working with 3pp creators to highlight modules and supplements to their system? Yes, and I'm not sure why that is a bad thing. Seems like promoting 3rd party creators is a good thing to me. I never had much interest in Humblewood, but after WotC made them a partner I've seen some of that content and gotten really interested in seeing more of it, because it is quite good.

But you seem utterly convinced that WoTC somehow decided to make a game people will hate, to make a game that their customers don't want.... based on the fact that a few people who never liked 5e keep saying the new rules are bad? That is terrible evidence.
 

depends on how well received 6e is, you could also use 3e to 4e as your scenario rather that 4e to 5e
And that will depend on whether WotC learned their Paizo lesson or not.

My guess is they did. Which is why there 3DVTT appears to be system agnostic. They can let people use their table with whatever goofy game they want, and when they release 6E and a huge chunk of the audience follows, the few remaining hangers-on can keep playing their other games.
 


And that will depend on whether WotC learned their Paizo lesson or not.

My guess is they did. Which is why there 3DVTT appears to be system agnostic.
I did not make a call either way, but I would not use their VTT as evidence, that is system agnostic (assuming it is…) because of houserules, not because they expect people to use it for PF2
 

It isn't true because the bolded is in your head, not actually bound out in the evidence. "But then why make it backwards compatible!?" Because their preferred customers are their customers of DnD 5e. It is the same reason they didn't make DnD 5e a 2d10 system or a d6 dice pool system, and instead stuck to a 1d20 system. Because that is what their preferred customers prefer.

Are they also working with 3pp creators to highlight modules and supplements to their system? Yes, and I'm not sure why that is a bad thing. Seems like promoting 3rd party creators is a good thing to me. I never had much interest in Humblewood, but after WotC made them a partner I've seen some of that content and gotten really interested in seeing more of it, because it is quite good.

But you seem utterly convinced that WoTC somehow decided to make a game people will hate, to make a game that their customers don't want.... based on the fact that a few people who never liked 5e keep saying the new rules are bad? That is terrible evidence.
I would accept this opinion more if I didn't know you were gung-ho for 5.5 anyway.

Bias goes both ways. Obviously I have a preference, and it affects how I think about things. So do you.
 

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