D&D General D&D 2024 does not deserve to succeed

I get that, my players are the same. Unfortunately, relaxing those concerns to the extent many of my players want makes running the game actively less fun for me.
I get that. Luckily I've been able to separate my personal prep / campaign design fun from my at the table running the game fun. My inner nerd fun is all about creating and designing the campaign world and in particular the people and monsters that inhabit it. I can do that any time and anywhere. My at the table fun is about being with my friends and having a good time. That is social, very limited, and precious.
 
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I get that. Luckily I've been able to separate my personal prep / campaign design fun from my at the table running the game fun. My inner nerd fun is all about creating and designing the campaign world and in particular the people and monsters that inhabit it. I can do that any time and anywhere. My at the table fun is about being with my friends and having a good time. That is social, very limited, and precious.
I try, but it's not easy. I generally have more fun designing, prepping, and reading games than I do playing or running them.
 

It’s the wizard who spends all his time on his knees! Maybe this should be marketed as an S&M themed version of D&D? I I bet it would sell better.
Somewhere out there, there is such an RPG, probably an adaptation of the Hellraiser movies. Does this mean that the Warlocks in DC20 have something like the Cenobites as patrons? 😋
 

It's been explained in multiple posts now. Each casting class has to perform a different action and draw on a different resource, and they modulate their spells in different ways from each other. So this creates a wide variety of different limitations and possible bonuses.

A warlock has taken a lot of damage? They'll no longer be able to sacrifice health to facilitate their casting (and any sacrifice of health creates an inherent risk of being closer to getting killed). A druid gets pushed out of their grove? Now they are disadvantaged or might not be able to cast a certain spell at all.

A wizard needs to create a rune to cast their spell? They are prone while doing so and when the spell casts it comes with a flexible range/aoe/damage bonus of their choice. Whereas a Sorcerer overloads their magic, they aren't prone while preparing to cast, but they become exhausted while trying to do it too long, and their bonus is having spells that are less resistible.
I do like that general idea, just not the DC20 implementation. In my own 5e heartbreaker app I am doing a more thorough revision of magic classes.
 

My monk is VASTLY improved. Overall, I think the game is improved but it's not a vastly changed experience. Classes are more balanced, but it's not like balance was appalling before. From what I've read, the books are much better designed and easier to navigate, especially for new players, so that's a big plus.

But, I mean, it's subjective. Everyone will have a different framework for what "improved" means. For me, it's improved, but I already thought the game was pretty good. The 2024 PHB is certainly worth my 25 bucks.

You generally don't seem to like D&D5e, so I doubt you'll be impressed by it. You're not really the target audience - if it was impressing you, I think a whole lot more people would be disappointed with it.
As a forever DM, whatever new toys given to players is lost to me, except for whatever new bookkeeping I'll have to do and whatever I'll have to do to balance it.
What I'd want is very simple: functional DM tools and streamlined, dynamic monsters.
 

If DC20 is so great, then the OP should have no problem running an online game for some of the doubters in this thread! Once they see the great mechanics in action, I'm sure they'll eat their words. Plus, they can tell the rest of us how the game actually runs!!
 

As a forever DM, whatever new toys given to players is lost to me, except for whatever new bookkeeping I'll have to do and whatever I'll have to do to balance it.
What I'd want is very simple: functional DM tools and streamlined, dynamic monsters.
yeah its too bad DMs are stuck with the old Monster Manual until next year unless they use 3PP content.
 

yeah its too bad DMs are stuck with the old Monster Manual until next year unless they use 3PP content.
And monster design is all over the place. You can have them very overpowered (Kobold Press) or amazingly weak (Odyssey of the Dragonlords). Largely because in 10 years designers and DMs never got guidelines for monster creation. (Or a functional magic item economy, ideas of how to award items, a decent encounter building system.)
I'm still waiting for them to finish the 2014 books.
 


Ok, so I’ve got the new 5e.2024 Player’s Handbook and while not too deep into it yet, I’m digging most of it. The social interaction example of play includes players who engage in active role play as well as passive. Both are identified and held up as valid. So from where I’m sitting, 5e.2024 is working on deserving its success.
 

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