AnotherGuy
Hero
And people can disagree.Don’t need the gatekeepy BS. Aramis erak is right.
And people can disagree.Don’t need the gatekeepy BS. Aramis erak is right.
Maybe Pathfinder for Savage Worlds?I do have the occasional online game where I get to be a player. They're just not as frequent or lengthy as my home games, so the home games take precedence in my thoughts.
And, I mean, I could just run what they want and stop complaining. But I can't figure out what that is.
I guess it's just a differently run Level Up, 13th Age, or Soulbound? Maybe Savage Worlds? Run more like arena battles than a typical RPG with story and characters.
- Fast paced
- Tactical (more than 5e)
- High power level
- Competent characters
- Breeze past the roleplaying
- No inventory management
- But still an RPG (not a boardgame)
An actual superhero game might suit them better, and would also dispose of inventory management. Champions is strongly tactical in play.As she explained last night, her baseline power level is 4E D&D. I guess she can step it down to a more reasonable power level of PF2. Or high level 5E.
My point is that just as not every encounter has to be a combat encounter, not every camp has to be a survival-roll-required camp. I believe it's better, in fact, if most nights spent camping are not survival-roll-required, with the exceptions being uncommon, unusual, and memorable, and therefore interesting rather than annoying.I do understand that. There seems to be an idea in more modern gaming that the only challenge to a group is when the Initiative die is rolled and ends after the combat is over. That puts 100% of the job on the encounter balance to provide all the threat - to be just enough to make the characters use N% of their resources but not die - because that's really the only cost you can put in a combat.
If you don't have a full heal-up, you can have attrition. You can have pressure besides just what happens between initiative rolls.
If you have dwindling resources - rations in the wilderness or torches in the cave - that is additional pressure that isn't just HP loss in a single combat. (In Lord of the Rings, do they run low on food/arrows? In Die Hard, does he have to scrounge for gear and fight while injured? Yes to both. This stuff is also high adventure.)
I think this is ultimately what I wanted with Dragonbane. In 4E I was responsible for balancing every fight, making every aspect utterly thrilling with a variety of aspects, dynamic monsters used to tactical perfection. The perfect placement of traps and hazardous terrain that makes the field of battle spring to life like an opponent itself.
No one gave a darn about political stakes, about the story of the world, about forging alliances with different factions, of achieving personal goals. It was 100% on me to basically be a Baldur's Gate designer to create interesting battles every week.
Honestly, I would have thought that made things worse.If it's any consolation, I think my group would enjoy your style of game mastering.
I'll just assume you are not talking about 4e specifically since that seems to be off the table for you.Right. But I think a skirmish style boardgame like Gloomhaven would be better for that than me busting my brain on a weekly basis to create dynamic encounters with a system not designed to do that.
Rule of thumb: never put more effort in than your players are willing to put themselves. It will just end in heartache.To be fair, it was "unsatisfying" to me. I think they were ok just coming and eating snacks, watching TikTok videos between their turns, etc.
My condolences. There is no RPG or board game that can fix that particular problem. I suggest taking up some home improvement projects. You'll get the same response, but at least it will be more satisfying, and you'll have something to show for it.Concerning my spouse being in my group, it's a blessing and curse.
There's a lot of blame put on me to deliver precisely what she wants. She's literally said things like "I don't care if you're having fun."
The person I've spoken to the most about this is my wife. Her suggestions have been 4e, Pathfinder 2, Rifts for Savage Worlds, and 5e as a "good enough game - not her favorite but she'll do it."Have you tried pushing the research on them?
"Please let me know two or three RPGs you'd like to try out. We'll see where there are similarities."
At the very least, if they are playing an RPG they suggested they have buy-in.
Achievement! You have discovered 5e's "secret sauce"!Maybe the answer really is 5e - no one's favorite but a "good enough"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.