D&D (2024) How many combats do you have on average adventuring day.

How many combats per Long rest?


3-6 on a typical adventuring day, as in a day where the PCs are off on an adventure, in a dangerous location full of hostile creatures. The number of combats the PCs have on a downtime day is usually 0 or 1, but I don't think that's relevant to the question.
 

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As many as it takes to completely drain them of their resources, until one by one they are picked off by the unrelenting waves of monsters, until the last one dies, screaming in terror.


j/k of course
 




2ish unless it's a dungeon then it's might get 4-8.

3-4 is probably more the average.
Same for me. The hard part about this question is that it is up to my players whether it turns into a combat or not. Sometimes they run and hide, sometimes they talk and diffuse tensions.

Only in dungeons do I feel like I can force many such in a row, that often lead to combat.
 


2 is probably my average over the last 9 or so years, because I didn't put the "just disconnect long rests from sleeping" thing into practice until a couple years ago.

Since then, I typically say a long rest requires a couple uninterrupted days... which makes it much easier to get 3-5 combats in per long rest.
 

Hard one.

In campaigns, we regularly have 4-5 sessions with 0 combat, sometimes even 1-2 without single dice roll. We lean more to character driven, politics heavy, combat light games (and combats tend to be macro focus on the group inside larger full scale battle). But every so often we mix it up with short (1-4) h&s adventure. When i'm building encounters, i lean more into concept of one multi phase encounter and old "this isn't even my final form" trope from jrpg when it comes to bosses.
 

My experience is extremely varied. In one group we managed as many as 6. In another group, we had a wizard that basically forced the group to rest after one or two. I did not care for the latter.
 

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