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D&D (2024) 2024 Player’s Handbook is ‘Fastest Selling D&D Book Ever’

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It’s only officially been out for a week, but according to Wizards of the Coast, the new Dungeons & Dragons Player’s Handbook has already surpassed Tasha’s Cauldron of Everything to become the fastest selling D&D book ever—in the entire 50-year history of the game. It has sold three times as many copies as the 2014 version of the books did at launch.

Not only that, the 2024 Player’s Handbook was the biggest print run in D&D’s history.

In a press release today, WotC claims more than 85 million D&D fans worldwide, and says that D&D Beyond, the game’s official online platform, has over 18 million users.

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Several things...

1. Walmart and Target take time. Sometimes it takes one or two week (sometimes longer) for an item to get on the shelves. For example, video games sometimes get on the shelf the day of release, but I have seen it take several weeks at times for a video game to get on the shelf at these stores from the date of release.

2. It can take time at Barnes and Nobles depending on the Manager and other factors for a book to get on the shelf. An anecdotal experience is that I went to Barnes and Nobles to get the latest Stephen Donaldson's book that got released. They didn't have it. They figured it would be coming, but it had not gotten to their shelves yet.

3. Whether it is via online sales, beyond, or physical, all sales are doing well, and I believe that. It's a new release, the audience for it is far larger than what it was in 2014, and I think it's entirely plausible that sales are going very well right now (and in fact, hope it is).

4. What I DO have a problem with is the current PR because I have seen backlash behind the scenes from it, and that causes problems (and backlash from the fans) from decisions that arise from that. I've tried to point it out in the thread before with a LOT of people poo pooing it (and YES, I know that D&D doesn't bring in the money that some other items do for HAS, and THAT is where the problems come from. With the numbers reported, you better BELIEVE that there are investor [or more specifically, those appointed from investment groups] that are going to call for a way to make money off those numbers]

A. A few years ago, WotC made the claim that they had been 40 million D&D players or fans. The question was...how did they come up with this number? The estimate at the time was for around 3 million PHBs (and no beyond). How did they get this number from that !!!???

B. Well, we knew there had been the numbers of 25 million players of AD&D...or at least some had that number. If you took that number and subtracted it from 40 million that gave you 15 million players. Not a big deal...it would be easy to extrapolate at that point that they got 5 players per PHB sold...as an estimate.

C. Later, they claimed 50 million fans of the game. Once again...not that big a leap...and not that hard to digest. They also said, at that point, it was the largest selling and played version of D&D ever. If we assume that they took the original guess with 25 million AD&D/TSR players...then that means they had 25 million or MORE 5e players. This makes sense...right?

D. At this point, you get behind the scenes where a LOT of push is made to make more money off of this game. Afterall, if they are claiming 50 million (some will see that as the possible base to sell to...NOT the 25 million we thought) then that can mean some serious money. These are magic the gathering numbers (50 million+) and that makes gobs of money. The investors WANT to utilize this number and if they see numbers like this, they will want to know why D&D isn't making more money. There was (and still is) a push to monetize D&D.

Still, at an actual base of 25 million one might be able to push back and say...that 50 million isn't what is happening now.

E. So, a few days ago it springs up here that WotC has claimed 85 million fans of D&D. How did this number occur? Where did it come from?

I did a CONJECTURE of the old method where one PHB = 5 assumed players that was done a long time ago at the 40 million players. That would mean (as some saw, but assumed that I was SAYING it was fact, when in fact it was just trying to figure out how WotC got to this 85 million fans amount) that there would be 17 million+ PHBs sold. That would not just be physical, but by ANY means.

It could make sense that a LOT of this was from usage from D&D beyond's free rules and items and extrapolated from that.

That's using that conjecture. The truth is, I have no IDEA how they got this 85 million fans/players number. I DO see something else though.

Let's say that the original idea that the 40 million people had played D&D WAS correct in that they included the 25 million numbers from the TSR/AD&D days. That would mean that 15 million were playing then.

85 million - 25 million = 60 million NEW players...aka...5e players.

That's right...that's 60 million. There is NO going back to saying that it can't be competitive with MtG anymore. These are numbers that investors will WANT to exploit.

F. MtG makes buckets of money for Hasbro (I know there may be detractors that say I am wrong on this, and those who will poopoo me for saying this, but I'm going to stick with what I am saying here). It is no slouch in bringing in the greenbacks.

If WotC is claiming this number, that is HUGE (and I don't think people realize just how HUGE that is or what the ramifications could be).

As was noted as well by @Zardnaar this is an investor problem. And I agreed. The problem is...investor problems don't always STAY investor problems. You have some powerful people who will take not of this an their thinking is a LOT more aggressive than what I have listed here (as I said, I see myself as actually one of the easier going people in relation to how I see numbers...there are those out there that are like predators when they see numbers that they don't feel are being utilized to it's maximum money making abilities...it's not a kind, nice world in the markets).

Eventually, just like you've seen with the OGL disaster a while back, and things that occurred with Beyond more recently...these people may not have the same ideas D&D fans do about what is best for D&D. Numbers like this (and it is all about the numbers) are what they live for and go for.

G. So, I know everyone is excited (and yes, I am too) about the new PHB release...but some of the statements being made from WotC (some President or VP looking for a promotion already???) actually make me worried about what's coming down the line next. Give it a year and there may be some pretty massive things coming that are going to infuriate a few people, because it's going to be more about HAS and less about the small time player.

Which is why the 85 million fans is what is more interesting to me than the statements about it being the fastest selling D&D book ever. I want to know how they got that number, because the ramifications of those people who are going to take it seriously, and have an impact on what happens with the books and games in the future are definitely looking at that number far more intently than anything else with that press release (and so am I to be honest).

I suspect they are using a number eg atttach rate to phb and sonething similar for the movie and BG3.

Something like 15-20 million people bought a ticket to HaT. They wrote of tens of millions of dollars but it pumps the 50 to 85 million.

They're not referring to units sold but people who gave interacted with the grand over an indeterminate amount if time using unknown to us metrics.

If the 6 million 5E phb sold are accurate we know roughly what previous editions sold so can start getting avrough idea.

It's a large number they like waving around.

If the 6 million is vaguely accurate might be 7 or 8 it's probably not 10) 85 is a way bigger number.

I don't think they're lying about outselling 2014 3 to one. The markets a lot bigger and 5E really blew up a couple of years or 3 later.

There's no widespread online backlash either.
 

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Thats nonsense though. Even if (and I dont) we accept there are 60 million active D&D Players, they are never going to be monitized at the rate MtG players are. Do you have any idea how many packs I've cracked, how many boxes are cracked, with every single release?

A book, single, one, can serve a table. Sealed events alone will generate far far far more sales than a single book.

Its just never going to happen.

tennis keeps GIF

You can say that, but that's not what investors are going to say or see. ANYTHING...and I mean...ANYTHING....with enough numbers can be highly monetized. It's one big reason for Beyond. You may think it can't happen...I'd give it a 50/50 chance of actually happening. Not sure how (there's been many ideas floated), but if it doesn't happen it's probably not going to be from lack of trying. 85 million is one heck of a motivational number.
 

You can say that, but that's not what investors are going to say or see. ANYTHING...and I mean...ANYTHING....with enough numbers can be highly monetized. It's one big reason for Beyond. You may think it can't happen...I'd give it a 50/50 chance of actually happening. Not sure how (there's been many ideas floated), but if it doesn't happen it's probably not going to be from lack of trying. 85 million is one heck of a motivational number.

I dont doubt for a second that Beyond can increase the monitization, thats a massive draw of digital, but I just cannot for the life of me see D&D ever hitting MtG numbers. The volume of product shifted is just vastly different from anything I've been told by the various FLGS owners I've had discussions with, and my own observations.

1 set of the PHB/DM/MM can service, well its up to the DM, but you are only limited by that 1 individuals time. The players dont need it.

MtG operates obviously on a completely different model, and D&D just will never touch it without a fundamental shift in the dynamics.

EDIT: Frankly the only way is via licensing. At which point its not the product or game actually pushing the numbers at all.
 

The number of players might not be a useful gauge of book sales. I'm just one gamer out of millions who play 5E D&D, but I'm responsible for several PHB purchases.

Back in 2015, our Pathfinder campaign ended and my group decided to switch to 5E D&D. Everyone in the gaming group purchased their own PHB, myself included. Then a couple years later, my copy got destroyed so I bought a replacement. During the pandemic, I also bought an electronic copy for FoundryVTT, then a few months later bought another digital copy when we switched to Roll20.
 

If they are touting numbers, then every Beyond Subscriber received a version of the 2024 rules.
D&D Beyond subscribers got a version of the "D&D Free Rules (2024)", which is a highly limited version of the rules. Notably, there's only one subclass per class, four backgrounds, four species, and a total of 12 feats (4 origin, 4 fighting styles, 3 epic boons, and the general Ability Score Increase feat)
 

You can say that, but that's not what investors are going to say or see. ANYTHING...and I mean...ANYTHING....with enough numbers can be highly monetized. It's one big reason for Beyond. You may think it can't happen...I'd give it a 50/50 chance of actually happening. Not sure how (there's been many ideas floated), but if it doesn't happen it's probably not going to be from lack of trying. 85 million is one heck of a motivational number.

Wait ... so we're still harping on this theory that somehow WotC is going to start milking people for money through nefarious means? Without any idea of how, exactly, that's going to happen? Because monetization can mean any number of things from licensing miniatures, video games, t-shirts. Heck, early reviews of the Sigil VTT make it sound like, gasp(!) they may just product a good product that people want to use? How dare they!

Color me skeptical. If they release something I think will be worth my money I'll consider buying it. But D&D is, and always has been, an incredibly cheap hobby for the vast majority of players. Certainly far, far cheaper than MtG. Heck, it's likely cheaper to play for an entire year for most groups than it would be for them to get together and go out for dinner and a movie.
 


Wait ... so we're still harping on this theory that somehow WotC is going to start milking people for money through nefarious means? Without any idea of how, exactly, that's going to happen? Because monetization can mean any number of things from licensing miniatures, video games, t-shirts. Heck, early reviews of the Sigil VTT make it sound like, gasp(!) they may just product a good product that people want to use? How dare they!

Color me skeptical. If they release something I think will be worth my money I'll consider buying it. But D&D is, and always has been, an incredibly cheap hobby for the vast majority of players. Certainly far, far cheaper than MtG. Heck, it's likely cheaper to play for an entire year for most groups than it would be for them to get together and go out for dinner and a movie.

Lots of ways to monetize it, some that people haven't even imagined yet.

If I can make just $10 off of each 85 million member fan, or average that (you know, some are whales, some are microbes)...that's 850 Million right there. Who isn't willing to spend $10 on their favorite game (I mean, just the PHB itself will probably set you back more than that!).

If I can make an average of $20...that's even better. If I can wrangle half of them (42.5 million) into a $5 a month subscription...That's not much...is it?

Lots of ways to nickle and dime where people may not even realize it. And that's not even doing something as drastic as trying to force everyone on Beyond onto the 2024 rules, or trying to redo the OGL so that WotC can make more money off of third parties!
 

If I can make just $10 off of each 85 million member fan,
You can't. 'Fan' and 'customer' are different words. And the fans are of 'D&D' not the TTRPG. You confused them before, and you're confusing them again.
If I can make an average of $20...that's even better.
You can't.
If I can wrangle half of them (42.5 million) into a $5 a month subscription...
You can't.

Because you've returned to this narrative more than once--85M D&D fans are not 85M TTRPG D&D players, and certainly not 85M customers. They are people who have interacted with the brand, and that includes movies, colouring books, plushies, novels, all sorts of things.

These flights-of-fancy conjectural mathematical trains of thought you keep posting are, I'm afraid, not credible. They're based on an incorrect premise.
 

Lots of ways to monetize it, some that people haven't even imagined yet.

If I can make just $10 off of each 85 million member fan, or average that (you know, some are whales, some are microbes)...that's 850 Million right there. Who isn't willing to spend $10 on their favorite game (I mean, just the PHB itself will probably set you back more than that!).

If I can make an average of $20...that's even better. If I can wrangle half of them (42.5 million) into a $5 a month subscription...That's not much...is it?

Lots of ways to nickle and dime where people may not even realize it. And that's not even doing something as drastic as trying to force everyone on Beyond onto the 2024 rules, or trying to redo the OGL so that WotC can make more money off of third parties!
D&D is a hobby. There are a few whales out there and I'm sure WotC would like to get their cash instead of it going to DwarvenForge or Fantasy Grounds. They wouldn't mind more licensing agreements with companies like WizKids. Obviously they'd love another BG 3.

But there's no way to them to "trick" me into buying more stuff. They can only sell so many books profitably and from all indications they learned their lessons from 3.x and 4E. If they make a brilliant VTT that people want to use? Good for them! But I won't buy it because I don't need it. They can't force anyone to use their new VTT, or DDB or anything else. People can buy one set of books for the group (if that) and play for years. If they stop publishing the core rule books they'll just lose customers. In the meantime, just based on physical production values, the PHB is an amazing deal for the price.

I had more but Morrus beat me to the punch. The fears are overblown.
 

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