D&D General 50 Years. The Least Popular Class Is......

You can run into the same problem with other effects. Take Wall of Stone vs. an illusory wall, for example. You get a lot of "the guard knows this street well, he won't believe a wall that wasn't there yesterday", lol.

Difference is that when the guard reaches out to touch the wall of stone, it's physically there. Meanwhile their hand passes right through the illusion. If a smooth wall suddenly appeared in my house where there should be a hallway, my first reaction would be to touch it. Hopefully it's not a mimic. ;)

It may buy you a little bit of time and perhaps a truly bored guard may not notice it at all, but that's it.
 

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Well, if the (admittedly very poorly-run) polls from back during D&D Next has anything to say about it, the least popular class in D&D is Druid. IIRC it wasn't even 5% of votes.
 

For The most part, Illusionist has been swallowed by the modern bard, who is rather quite popular right now.

So. Ymmv.

Oh, those are fighting words. So what you're saying is that the illusionist might suck, but the bard sw....

Um.

Anyway, I have repeatedly discussed my undying love of the 1e AD&D illusionist. I have also said that it isn't entirely rational, but largely based on an illustration in the original Rogue's Gallery (that illustration and irrational love, by the way, is what led to me series of One Piece Of Art threads).

Others have mentioned the issue of table variation re: illusions as a reason that the class wasn't that popular. But there is a much more fundamental reason. The class was practically designed to fail.

Let's start with the basics. The illusionist was a subclass of MU. Now, most of the subclasses were either more powerful (Paladin, Ranger) or at least arguably better and different (Druid, Assassin) than the prime class. But illusionist? As detailed below... NO.

First problem- the stats.
But to be a MU, you had to have a ... wait for it ... 9 intelligence or higher. (No, there was no "minimum" dexterity, because if you havd a 5 or lower you could only be a cleric, which is one of those weird things I covered elsewhere). And if you had a 16 or higher intelligence, you had a 10% bonus to your XP!

To be an illusionist, you had to have a minimum 15 intelligence AND a minimum 16 dexterity. Moreover, unlike the MU, you didn't get any bonus to your XP!

So right from the start, you see the problem. If you rolled a 16 or higher intelligence, and you didn't choose a MU, you were leaving that sweet XP bonus on the table. Admittedly, there was an arguable case for the person who rolled the 15 intelligence.

Which brings us to the dexterity requirement. 16!!!! Just think for a second... First, there are other classes that absolutely needed that. Thief? Assassin? Monk (minimum 15)? In addition, none of the fighter classes needed it, but they sure wouldn't mind having the AC bonus and the advantage for ranged combat! You would be putting an amazing stat, that gave you bonuses in ranged combat and AC, into a class that wasn't involved in combat (but see below) and shouldn't be hit ever.

From the beginning, the very rules themselves ensured that a lot of people wouldn't even look at the illusionist. With the possible exception of those weird gnome lovers (no judgement, not here to kink shame) who could multi-class as Illusionist/Thieves or Fighter/Illusionists to take advantage of the abilities.


Second Problem- The Magic Items
AD&D was different than 5e- characters would gain in power by leveling, but a lot of the "specialness" of a character came from magic items. And MUs had a LOT OF MAGIC ITEMS they could use, and there were a lot of magic items that only MUs could use! In fact, a lot of the time, a party would come across a magic item that the MU would get dibs on because only the MU could use it.

The illusionist had, quite literally, the most insane magic item restrictions of any class in 1e (well, until the Barbarian came around in UA and said, "Hold my beer, I need to destroy all the magic items that we got").

You might ask, "How insane?" And I would say- not only was the illusionist not able to use the MU items, the insane restrictions also meant that the illusionist would occasionally be unable to use items that a FIGHTER could use, like a wand of magic missiles!

In addition, because of the way the restrictions are written (some day, I will go into the weird DMG tables about this), no matter what weapons the illusionist uses or chooses from the limited list, the illusionist is only every able to use magic daggers. Or a staff of striking. But no other staves. Not even a +1 quarterstaff.

If the table did not houserule these stupid restrictions, this is just unfair. I often joke that Gygax used every opportunity to take the Thief to the woodshed and nerf it as hard as he could; the reason he didn't do this to the illusionist is because he already did that at the beginning. He looked on his work and he was like, "Yeah, I don't think I can nerf this any harder."

Oh, and the reason for these BS restrictions? According the PHB, it is because illusionist spells are "at least as powerful as normal magic users and possible slightly more potent at very high levels." Which brings us to...


Third Problem- The Spells
Yeah, Gygax lied. Look, let's start with the casual gamer.

1727538877667.png


Sure. You might not get to that level, but you look at the charts, and you're like, "Um, those spells go to nine. I wanna go to nine." Illusionists? They don't go to nine.

And even before getting into the specifics, a player would then look at the AWESOME spells that illusionists could cast at the highest level. Do you know what a seventh level illusionist spell is?

First Level Magic User Spells

ARGHHHHHHHH! That's right, the Illusionist can use their highest level spell slot (the one with Alter Reality) to learn and cast first level MU spells. I can't even.

Behold, an illusionist at the height of their powers! I can now cast .... MENDING!

I don't want to get into a tit-for-tat on the overall spells. Some decisions just don't make sense (why does the illusionist get continual light as a third level spell, while the MU gets it as a second level spell?), but I think that most people would agree that the Illusionist list is both far less extensive, far less useful overall, and far less powerful than the MU list, and is only somewhat comparable in the hands of an extremely skilled and ingenious player.


Fourth Problem- Everything else.
Look, at every possible turn the poor Illusionist is screwed. The MU can build a stronghold. The Illusionist? Nope.* Even the most minor things ... MUs get full hit points through the 11th level, but illusionists only get them to 10th level. WHAT? Or if you are into creating and making magic items?

*The DMG does indicate that there are illusionist strongholds. Does Gygax contradict himself? Very well, he does, for Gygax contains multitudes.

Cool cool. Magic Users? GYGAX HAS UR BACK (through complicated and opaque rules). Illusionists? Can only create magic items that "create or sustain illusion." That means that even if an item is within the very limited items the illusionist can use (such as a magic dagger, or a staff of striking, or a potion of healing) the illusionist cannot make one according to the PHB. (Gygax, in a rare un-nerfing, has "secret rules" in the DMG that allow the illusionist, starting at 14th level, to create magic items like a +1 dagger... but no one reads the DMG, and it's just weird that the PHB says that).

Okay. What about the AMAZING XP advantage? At least there is that, right? Well... remember first that with those requirements, a similar MU will have a 10% bonus. That's not nothing. So let's take a look at the following XP amounts:

XP Illusionist (MU)Illusionist LevelMU Level
25k (27.5k)55
50k (55k)66
75k (82.5k)77
100k (110k)88
250k (275k)1010
500k (550k)1111
750k (825k)1212

...huh. Okay then!

And because the illusionist was such an after thought (I mean, Gygax didn't even bother to come back and nerf it harder) you just didn't see anything for the class. And when you did, it just reinforced your suckage. If you found a book of infinite spells, well, there was a 5% chance for an illusionist spell ... and you should be grateful you were even mentioned.

I could keep going on, but you get the idea. But here's the thing- even if everything else was cool, and the DM was open to illusions, and the player was skilled and utilized the class well, the class was structurally screwed from the beginning. You really had to love the illusionist concept (and/or have an irrational love of an illustration) to play this class.



One final note-
There is one small thing that illusionists could do that people were not always aware of. Given that they are required to have a high dexterity, and given that they will almost certainly be using daggers ... the illusionist will likely be a decent (if VERY fragile) combat support character. They can throw daggers with the dex bonus, and if necessary, the high dex lets them TWF with daggers with almost no penalty. I'm not saying that's a great use of a high dex score, but it's at least something.


Conclusion- I love the 1e illusionist. However, I would also recommend, at a minimum, that tables that go back and use it at least make houserules regarding the magic item restrictions.
 

Oh, those are fighting words. So what you're saying is that the illusionist might suck, but the bard sw....
Nah. Spoony bards sucking was a meme in 3e too, though some not terrible bard prcs were really fun too.

But I'm saying that the 4e bard was gold, and the 5e bard rocks. That's 33% of dnd's lifespan with a good illusionst style class.

Which is probably better than the monk's record. I hear lots of sad things about monks in every edition, from 2e til now. 2024 is possibl the first time I heard monk called good
 

Agreed this can be a problem.

Where the illusionist can really rock is if she's got a mage ally casting real-effect spells. Here, the mage summons three wolves then the illusionist chucks in three more just like 'em - great synergy as either the fake wolves become far more believable or the BBEG ignores the real ones (to his peril!) thinking they too are fake.

The illusionist I played for a long time in 1e did this trick once with a mage friend, only the spell was fireball cast against an army. One real, one fake, one real, one fake...repeat until everything out there was either dead or just thought it was dead. Good times! :)

In my games, over the long run the least popular class has almost always been Paladin, with Illusionist and Cavalier vying for second-least popular.
My issue with this has always been "why play an illusionist when you can play a spellcaster who can manifest real effects?".

Sure, maybe you can get away with using a lower level spell slot in this scenario than your buddy caster, but it still feels like you'd be better off with two Conjurers or Evokers in most cases than one basically supporting an Illusionist.

And you know, I get it, the idea of playing an Illusionist sounds like great fun. I always thought so...until I actually played one and discovered that most DM's have this innate dislike of people tricking or conning their NPC's in any way. People in general always feel like it would be much harder to trick them than it actually would be, which is a problem in so many ways.

"I don't see how someone could sneak up on a guy on open ground" despite it being totally possible.

"You couldn't possibly trick someone into buying a castle" but people have sold bridges...

And so on, and so forth. Create a wall of force, nobody is running headlong into it. Create an illusion of a wall of force, everyone is up and touching it, as it's obviously fake.

And I'm not calling these people bad DM's for it, it's a combination of human nature plus their role as referee to make sure that players aren't breaking the game by getting away with too much. You want to basically get the effect of a fifth level spell with a second level one by tricking people into thinking they are hemmed in by an invincible force field? That sounds incredibly busted! That can't be what was intended!

And that's before we get into all the monsters who, over the years, have various immunities to illusions in general. Something thankfully 5e is light on, but then you can have even lower tier threats with stuff like:

Duergar.gif

2024-09-28_120944.gif

Because f*** illusions in particular, I guess.
 

Difference is that when the guard reaches out to touch the wall of stone, it's physically there. Meanwhile their hand passes right through the illusion. If a smooth wall suddenly appeared in my house where there should be a hallway, my first reaction would be to touch it. Hopefully it's not a mimic. ;)

It may buy you a little bit of time and perhaps a truly bored guard may not notice it at all, but that's it.
But even if you have illusions which can affect all senses, you run into that problem (touch being a sense, it should feel like a real wall to the touch).
 

Nah. Spoony bards sucking was a meme in 3e too, though some not terrible bard prcs were really fun too.

But I'm saying that the 4e bard was gold, and the 5e bard rocks. That's 33% of dnd's lifespan with a good illusionst style class.

Which is probably better than the monk's record. I hear lots of sad things about monks in every edition, from 2e til now. 2024 is possibl the first time I heard monk called good
Lots of people have (mistakenly) called the Monk good over the years. You can prove how bad a Monk is with a Power Point presentation and people will still be like "nuh uh, there was that one time the Monk won initiative, ran 300 feet, and stunned the BBEG, busted!" or "Look at all those special abilities! What a broken class!" or "Monks don't need weapons, armor, or even magic items!".

I don't know what it was like on ENWorld, but back on the GitP forums, we basically had "Monkday", that day of the week some new poster would show up to complain about how OP the Monk was, get told the truth, and refuse to believe it for 20 pages.

Or someone would pop in with their big theorycraft about how Monks really are awesome, they just need to max Charisma, take Use Magic Device cross-class with Skill Focus, and purchase partially charged Wands (you can find Wands partially charged, so they must be available for sale, you know) to have a 50% chance of spending an action to buff themselves to be equal in combat prowess to a Druid's animal companion. Not the Druid. Just their companion.

My favorite instance of this was Big Eyes Small Mouth d20, where the designers tried to break down the power level of classes based on how many abilities they got, and, after seeing Monks get stuff at every level, concluded that they were the most powerful class by far.
 

Well, if the (admittedly very poorly-run) polls from back during D&D Next has anything to say about it, the least popular class in D&D is Druid. IIRC it wasn't even 5% of votes.

The wizard splinters along sub types since 2E.
I suspect one of them is less popular than the illusionist and druid.

Main class probably druid or monk.
 

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