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D&D General Dmg previews up

I'm about as experienced as an experienced player can get (multiple games a week for 38 years, no breaks) and I welcome the very brief sections on "how to play". For one, I like the game being accessible to new players, and for another, it can be, as Perkins put it in the video, "validating".

Isn't that Matt Mercer's job now???
 

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Sorry, what is? Being validating?

I think he's an entertaining and talented DM. I'd be happy to play his game, but I wouldn't want to BE him, nor ape his style of DMing. That said, I welcome whatever input he gave WotC on the DMG - I suspect that it would be good advice, whatever it was.
Instead of reading the DMG, new DMs would learn by watching Matt Mercer! That way, more space in the DMG could be used for the good stuff!

Then again, why shouldn't Enworld be put in charge of teaching people how to DM?? I can think of no finer method!
 

I want a clean break so the community can move on to 6e (which they inevitably would) and all the 5e talk, much of which remains relevant to my interests as a 5e player, would continue on separately (albeit probably with a smaller base). As it is, every conversation about the 5e system, unless explicitly labeled otherwise) will assume WotC's current version of the 5e ruleset as a baseline, and I find that messy and annoying.
I doubt that you'd like whatever they'd call 6e.

Oh, wait, I think I understand what you're saying. Correct me if I'm wrong - you want the game to move on to 6e so that you can avoid talking about it?

Whereas Level Up is still 5e, but not the 5e that people are talking about all the time?

I know there's nothing I can do about it. I understand it's a selfish desire. It's still what I want. Feel free to judge me over it.
I mean, I suppose I judge you a little for being selfish about it, but not much. You can want what you want and like what you like.

But I DO judge you for not caring about art! That's just crazy talk!*

*
actually still joking. Mostly. You can like what you like, but I also can't fathom it. Which is fine. To each their own.
 

Instead of reading the DMG, new DMs would learn by watching Matt Mercer! That way, more space in the DMG could be used for the good stuff!

Then again, why shouldn't Enworld be put in charge of teaching people how to DM?? I can think of no finer method!
I have to assume that you are joking. Tone is so difficult to portray on Forums. But c'mon. EnWorld IS actually very good when you're skin is thick and you learn how to listen through the noise, but I wouldn't wish it on a new player! C'mon!
 


I doubt that you'd like whatever they'd call 6e.

Oh, wait, I think I understand what you're saying. Correct me if I'm wrong - you want the game to move on to 6e so that you can avoid talking about it?

Whereas Level Up is still 5e, but not the 5e that people are talking about all the time?


I mean, I suppose I judge you a little for being selfish about it, but not much. You can want what you want and like what you like.

But I DO judge you for not caring about art! That's just crazy talk!*

*
actually still joking. Mostly. You can like what you like, but I also can't fathom it. Which is fine. To each their own.
I do like art. I just don't see, "I love the art!" As a reason to buy something that is fundamentally more about the words than the pictures. I'm not buying an art book, so art isn't why I'm here, giving someone money.
 

I seriously don't get the claims of the 2014 DMG being "badly organized." I can understand wanting a different organization, like the bottom-up one the 2024 DMG apparently has, but that doesn't make the 2014 DMG "badly" organized.

It has a top-down organization.
Chapter 1 is world building.
Chapter 2 is adventure design.
Chapter 3 is running the game advice, first with commentary on the standard rules, and then with rules variants.
It's got a detailed table of contents and an index. It's not that hard to use.

Like the 2014 PHB, it's not geared for the beginning player. That's what the Starter Set was for. It seemed to assume that by the time you got the DMG, you were ready and willing to create your own homebrew world. And that seems perfectly valid to me, considering the time and audience it was made for. 2014 was built around the free Basic Rules. That gave you plenty of character options, DM info, and monsters to play with. The Core Three were simply reference books with even more options and info.

The new books seem to specifically designed for the onboarding of new players and DMs. And I think that's a great idea, but that doesn't make me think the 5e DMG was bad. It has served me well over the last decade.
 


It is not very well organized for an old or experienced DM either. I feel / hope the 2024 DMG will be much more user friendly and that alone makes it woth the purchase IMO (no matter what @Micah Sweet thinks ;) )
Organization for the PHB and DMG were some of the main complaints in 2014. Given the care that they've taken to organize the PHB so well in response, I have to think they'll do the same with the DMG...
 

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