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D&D General Dmg previews up

Not at all. It's just that he's not talking about white board theory crafting either. This is something that does get experienced. Having random bonuses can significantly slow down play. Like a whole bunch. If you have players that are not really on the ball.

Both the groups I play in have very newbie players. And watching these newbie players really struggle every time there needs to be a die added on isn't fun.
Ever thought of rolling it for them?
 

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Huh. I'm not sure why you'd think that 2024 is less balanced than 2014. I am sure that you don't like it, though. You've made that pretty clear. Are you sure that you're being objective?
You have misstated my point.

I did not say that it was less balanced. I said that it has glaring issues. Those two need not have any relationship to each other. Personally, I consider it to be equally poorly balanced, they've just rearranged what parts are unbalanced and why. Mostly because for every change that has improved a known issue, another has worsened it. Sometimes for no real reason.
 

You have misstated my point.

I did not say that it was less balanced. I said that it has glaring issues. Those two need not have any relationship to each other. Personally, I consider it to be equally poorly balanced, they've just rearranged what parts are unbalanced and why. Mostly because for every change that has improved a known issue, another has worsened it. Sometimes for no real reason.
That's fair. I don't think it's as far as "for every change that has improved a known issue, another has worsened it." I think that they hit a net positive, but it's not like either of us has actually counted! (Or are probably inclined to do so). So, I'll concede - it feels like a net positive to me. Time will tell (in particular when some errata fixes some of the more silly problems).

I will also concede - it's not as much improved as I would like it to be, so we're probably not as far off as we might seem. OTOH, I do think that it's a pretty darn good showing, which is probably different from where you're at.

I freaking LOVE D&D, but at the same time, I've never been 100% satisfied with any edition, nor even close, so I'm inclined to accept its foibles.
 

Speaking of optional rules...I just looked at my 2014DMG, and I can't imagine why any of those would be in the new book.... Well, we know gunpowder will be. But other than that? I didn't see a need for any of them to be on the new DMG.

Also, the art is much better in the new books, as I don't live much of it in the current one.

There's some useful things in the DMG, which I should open more often.....
 

Speaking of optional rules...I just looked at my 2014DMG, and I can't imagine why any of those would be in the new book.... Well, we know gunpowder will be. But other than that? I didn't see a need for any of them to be on the new DMG.

Also, the art is much better in the new books, as I don't live much of it in the current one.

There's some useful things in the DMG, which I should open more often.....
You seriously don't see the need for the variant resting rules?
 


Speaking of optional rules...I just looked at my 2014DMG, and I can't imagine why any of those would be in the new book.... Well, we know gunpowder will be. But other than that? I didn't see a need for any of them to be on the new DMG.
Any that were mentioned in a published 5E Adventure are likely to stay, so the using futuristic tech for example. And I imagine a sidebar about changing the dial on Rests is likely.

No way that the bit about Honor as a 7th Attribute makes it in, IMO.
 

Any that were mentioned in a published 5E Adventure are likely to stay, so the using futuristic tech for example. And I imagine a sidebar about changing the dial on Rests is likely.

No way that the bit about Honor as a 7th Attribute makes it in, IMO.
Honor and sanity aren't. 7th ability scores rarely work well in D&D as the system isn't built to balance for them.
 

Even with a digital program doing the rolling for you, you just have to tell it to roll, I have seen more than enough evidence that "please roll one single extra die" complicates matters significantly at real tables.

It's one of the reasons why I'm still baffled at their choice to make crits "roll twice the dice" rather than the dramatically simpler "use maximized damage." Because maximum of NdX is essentially identical to average 2NdX.
We use the method of rolling the damage die as normal and then adding the max value of that die. That way even if you roll a 1, it's going to be 1 point better than if you hadn't scored a critical hit. That way critical hits are always critical hits, and not normal hits that just pretend to be critical hits.
 


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