D&D General Custom Spells From the DM?

I would use them if they were good, or if I had input on creating them if they were meant to be PC spells. If they were meant to be NPC spells, I wouldn't have an opinion either way unless they were extremely overpowered. I think one or two per spell level is probably enough, anything more may be too much. It's a great way to make the various religions/deities in the game unique from each other.

There's 4. Players 13 and he's tweaking the preconstructed cleric in DoSI.

One will be converted as a level 2 single target slow spell, another lvl 4 pick one of 3 options including fireball and another will be a radiant spiritual weapon with a command effect. Maybe a mass suggestion effect.
 

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I always liked having unique spells for clerics since 2e days. Having spells that others do not have makes the PC/player feel cool and can help sell the setting and religion.
IIRC, and I may not be, weren't Specialty Priests in the 2E Forgotten Realms the only ones "allowed" access to deity specific priest spells?
 


IIRC, and I may not be, weren't Specialty Priests in the 2E Forgotten Realms the only ones "allowed" access to deity specific priest spells?

Nope they were available to all the clergy. Not sure if you needed the required spheres though. Clerics, specialty priests, crusaders and sometimes Paladins and Rangers.

Iirc could be wrong.

Edit priests only. You can cast the spells regardless of your spheres.
 

Nope they were available to all the clergy. Not sure if you needed the required spheres though. Clerics, specialty priests, crusaders and sometimes Paladins and Rangers.

Iirc could be wrong.
Yes, I think you at least needed access to the specific spheres. As far as being available to all clergy, I think it may have been SP, clerics and any class listed in the affiliated orders. It's been years since I dug into those books, but I believe that some deities didn't have, Rangers, Paladins, Knights, Crusaders, and even Bards, so if they weren't on that list they didn't have access. There was a ton of information in those 3 Deity books, hasn't been any that have come close since.
 


So you play a cleric. What would you think if the DM handed you a sheet with unique spells to your faith?

Context I'm thinking of converting some Faith's and Avatars deity spells to 5E and some generic Spells and Magic ones.

Specifically Amaunator.

You don't have to use them.
Why are you putting a bunch of effort into something that only affects one player at your table?
 

When I DM D&D (or any fantasy game with clerics/priests), I provide a small list of shared spells and then spell lists tailored to each of the campaign's deities. Been doing this since AD&D.
 

Why are you putting a bunch of effort into something that only affects one player at your table?

He's new and super keen.

And NPCs will be using them. I'm looking at 3.5 material an 2E divine drama stuff.

Dead 3 ad risen sun heresy are involved. I did a rough players guide on Sunday on what to expect and offered rebuilds to the players.

Two picked preconstructed another went with whatever as we weren't sure if it was a one off adventure vs campaign. They had the choice of bewcampaign, new starter adventure or keep going with the characters.
 

Yes, I think you at least needed access to the specific spheres. As far as being available to all clergy, I think it may have been SP, clerics and any class listed in the affiliated orders. It's been years since I dug into those books, but I believe that some deities didn't have, Rangers, Paladins, Knights, Crusaders, and even Bards, so if they weren't on that list they didn't have access. There was a ton of information in those 3 Deity books, hasn't been any that have come close since.

Nope just checked. All priests get them rangers and Paladins do not.
 

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