Zardnaar
Legend
I would use them if they were good, or if I had input on creating them if they were meant to be PC spells. If they were meant to be NPC spells, I wouldn't have an opinion either way unless they were extremely overpowered. I think one or two per spell level is probably enough, anything more may be too much. It's a great way to make the various religions/deities in the game unique from each other.
There's 4. Players 13 and he's tweaking the preconstructed cleric in DoSI.
One will be converted as a level 2 single target slow spell, another lvl 4 pick one of 3 options including fireball and another will be a radiant spiritual weapon with a command effect. Maybe a mass suggestion effect.