Micah Sweet
Level Up & OSR Enthusiast
Exactly! That's the point of death spirals: to discourage the PCs from getting into that position, and to better represent injury.We’ve been doing this for some time. Dropping to 0 applies a stackable -1 penalty to everything the pc does, checks, saves and spell dcs. At 0 each hit causes another penalty. You die when you reach -10 but can act normally in the meantime. Penalties only go away 1 level per long rest.
Works well. Makes PCs not want to drop to 0. Allows dm to keep attacking them without players feeling defenseless. They can dodge, disengage etc. Or act normally if they want. Much harder to kill PCs, but tends to increase time they want to rest so easier to come up with reasonable campaign consequences.
Just curious: is your proposed solution a houserule to 5.5 that you use?