Li Shenron
Legend
Personally I would go the opposite direction, and strengthen the concept of "spells as recipes", with fixed results besides changing a few basic parameters. I would be interested in playing with a magic system where instead of spell slots the main limited resources were the actual spells components.Let's say we could no longer use Vancian Magic (I'm sure there are homebrews like this). What sort of spell system might folks see replacing it and why?
For me I tend to like spell points and something like Ars Magica where a person can combine an "act" with something to be acted on. "Create Water" "Create Fire", etc. I think it allows for a lot of useful spell creation without having to memorize particular spells nor explain why someone has to continuously relearn them.