aramis erak
Legend
FOr me, the term has meant, since I first started using it in the 00's, a game where the GM is final authority, but character gen is non-random or minimally random, numerical attributes (3-10 of them), GM driven adventures, and usually a metacurrency. Generally, multiple pools, not single monolithic point pool; GURPS isn't quite Trad, but isn't quite NeoTrad, either...)Exactly. I obviously get a deep chargen system that allows for realizing a character concept. Though, does neotrad go deeper than that? Does neotrad include mechanics in play that reinforce the idea of character actualization? In the case of D&D, it certainly does the former, but never really the latter.
A notable trend of the newer ones is the "No non-consensual death of PCs."
Games I'd include are WFRP 2E, WFRP 4e, all the FFG 40K RPGs, D&D 4E (but not 5e), all editions of RTG Cyberpunk and Mekton, Green Ronin's Fantasy Age/Dragon Age, TFG's Prime Directive (1e), Legend of the Five Rings (all, but L5R5 is pushing the limits), 7th Sea 1E (2e pushes into storygame turf), Savage Worlds. Haven't run Fabula Ultima, but on first read, yeah, it, too.
I'd say 5E is too unfocused to be.clearly NeoTrad - it's got too many moves towards storygame.. and yet, most play it as a trad or neotrad....