D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%

How can you be so sure that it is overpowered? Especially when it and all of the other Level Up classes/subclasses were play tested. If the play testers thought it was overpowered, they would have told the Level Up designers about it.
The A5E Ranger is a third caster not a half caster.


There is an alternative way to please both sides. You could have one player play a WoTC Ranger and another player play a Level Up Ranger. Level Up is backwards compatible with 5e.
That is my suggestion.

2 or 3 rangery classes.

The issue is the community is constantly fighting over the name Ranger that they only want one or the other and making no concession to the opposite side of the Martial vs Caster Ranger discussion.

I mean they would not be an argument if people were just allow they to be two or three different extra classes again.

But for some reason a huge chunk of the community D&D community is so against new classes.
 

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The A5E Ranger is a third caster not a half caster.
And yet you said this a couple posts back...

However a 1/2 caster Wildborn A5e Ranger is very likely Overpowered all the way from level 1.
I am going to assume that this is a typo. 😋

I mean they would not be an argument if people were just allow they to be two or three different extra classes again.
Again? When were they two to three different classes?
 

I am going to assume that this is a typo
You are confused.

It was not a typo.

It was the suggested houserule as an option for a Martial Ranger whose subclass allows you to be a half caster.

I am saying that people who want a caster ranger would demand no less than a half caster.

But half casting on an empowered full martial PC would be overpowered.
 

The conversation was about making the Ranger get magic as a subclass. @Micah Sweet said they would be preferable.

I said that Wildborn Ranger is a 1/3 caster while the WOTC Ranger is a 1/2 caster. So the player who wants a magical ranger loses out to please the needs of the players who wants a non spellcasting one. You'd have to make the Wildborn a 1/2 caster to please both sides

However a 1/2 caster Wildborn A5e Ranger is very likely Overpowered all the way from level 1.
You could also play the WotC ranger in your A5e game if that's really important to you. The two games are largely compatible.
 



If ranger ended up a pure martial, it would definitely be nice to see warden or seeker brought in as a primal half-caster to replace it in the previous niche.

(or shaman, but their history as a 'nature cleric' might make them unsuited to being a half-caster)
 

If ranger ended up a pure martial, it would definitely be nice to see warden or seeker brought in as a primal half-caster to replace it in the previous niche.

(or shaman, but their history as a 'nature cleric' might make them unsuited to being a half-caster)
There are a couple of homebrews for a 5e version of the Warden class. Here are two Warden brews that I found during a search:


 



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