Here's one example: I was playing in a game run by someone I'd only recently met in the context of a university RPG club. He was running an adventure that may have been of his own design, or may have been a module - if I ever knew which, I no longer remember. What I do remember is that we - the PCs - were in a town, that was under some sort of assault from Kobolds. So we - the players - decided, as our PCs, to capture a Kobold and interrogate it. Which we did.
Good so far.
Our view of what one might learn from interrogating a Kobold was informed by our knowledge of the Monster Manual, which states that Kobolds have Average (low) intelligence. In other words, interrogating a Kobold is not that different from interrogating a normal person.
Here is your first mistake. You know nothing of the GM or his game world, you are just joining it. By referencing game material you are making an assumption about his world.
Second mistake.
Average (low) could result in an INT anywhere from 5 to 10. This is not necessarily at all like interrogating a normal person. When you consdier INT 1 is animal intelligence, this kobold you captured might have just been am INT 5, well below normal and just barely above being considered
semi-intelligent.
The GM had the Kobold respond to every question we asked it in any utterly hopeless and incomprehending fashion - we got the same sorts of responses from it as one might get from a 2 or 3 year old child. It could not tell us anything about how it had got into the city, how many other Kobolds there were, where they were coming from, what their disposition of forces was, etc.
I assume you spoke to it either in Kobold, Goblin, Orcish, or the alignment tongue, because they don't speak Common?
It could also have been acting in such a fashion to try to convince you it really didn't know anything, even if it did.
Finally, some of the info you wanted a "common soldier cannon-fodder-type" might not know or be able to communicate in an informative fashion.
"How did you get into the city!?"
- We walk.
"How many of you are there!?"
- We many.
"Where are you coming from!?"
- Camp.
"Where are your forces!?"
- Inside city.
I mean, it is hard to say considering I wasn't there, but I can think of all sorts of reasons why the DM had the kobold answer how it might have. Playing dumb, actually dumb, providing gibberish because it doesn't believe it can trust you, lying to you with misinformation, etc.
We politely let the GM tell us all this. And then we (the players) all agreed that we would pull out of the game and start a new game ourselves.
LOL I would have laughed you all off of the table. If you think you know better, you go DM your own game. I mean, if you did what you actually wrote, without prompting the DM with questions why the resposnes were not what you expected, etc. I would be glad to be rid of you.
The GM did not have the unilateral power to establish how intelligent a Kobold is, or what they are able to communicate under interrogation. He tried to do that, in disregard of the rulebook (the MM) that we were all familiar with, and that the GM knew we (the players) had in mind in deciding on our capture-and-interrogation plan.
Wrong. The DM does have unilateral power in their own game. You as players assumed you knew better than the person running the game. To me, that reeks of something akin to rules lawyering, which I don't tolerate. As DM, I know things about the game YOU DO NOT, like in this case perhaps this is just a really stupid kobold? The info in the MM is for the general, average creature, and the DM can change any or all of it as they see fit.
But he failed: we (the players) didn't accept his suggestion about what the shared fiction was, and we walked away from the game.
No, he didn't fail at all. He exercised his power and authority in running his game how he wanted to run it.
What YOU did was exercise your power and authority to choose not to play in his game, which is great! That, of course, is your right.
Maybe that GM is out there somewhere still, insisting that that Kobold really lacked the cognitive abilities to answer the questions that we put to it. But his solitary imagination does not constitute an episode of RPG play
I truly hope he is! As a DM it is his game to run and as player it is your game to play in it.
It wasn't his solitary imagination. You all resposded to it, so shared it. You didn't like it, so walked away. Just like if I go to a movie or play I don't like, I walk away.
Good for you! But... good for him, too.
