That says nothing about how many sessions had been played.
You're right... it says
nothing:
Here's one example: I was playing in a game run by someone I'd only recently met in the context of a university RPG club.
That is the phrase that implied to me... oh, I had only recently met him at the RPG club. Like "Hi, you running a game I see? Can I join? What is going on? Oh, kobold attack on the town. Sounds good!"
You then jump into the example with the captive Kobold, which if you had been playing a few sessions, seems like there might have been a bit more intro up to that point.
I mean, you aren't wrong, certainly, but can you see how at least two people here got the impression this was your first time with this DM? There were no red flags in prior sesssions until the kobold incident?
What amazes me is how quickly you and other posters are to leap to the defence of a terrible game and terrible GM about which you know nothing except for my report that it was terrible.
That's the point though, isn't it. Those of us "leaping to the defence" do so because--guess what?--we don't see anything terrible being done BY the DM in this situation.
I see terrible things being done by the players. Like using MM info to assume you know something meta about the kobold captive, for example.
It implies that you think would-be GMs have some sort of entitlement to the time of players, who are obliged to sit and listen to their nonsense.
First, since the DM is the narrator of much of the game, players do sort of sit and listen.
Second, nonsense is apparently not universal.
Not to many of us replying here it seems.
Suppose, in an AD&D game, the GM describes the PCs trekking along a rocky path. And one of the players has Transmute Rock to Mud written down as one of their PC's memorised spells.
Then the player can declare "I cast Rock to Mud on the rocks", and the GM is obliged to narrate the rocks as having turned to mud.
Similarly, players can declare that their PCs push things over, hit them, break them, write on them, pick them up, put them down, etc.
There are innumerable ways that players can "control" elements of the game world just by declaring actions for their PCs.
No, these are examples of how players can
influence and act within the game world. They DO NOT control it.
PC casts Rock to Mud. Unbeknownst (I love that word!) to the player, the rock is actually part of an Earth Elemental. Oops!
PCs pushing thigns, hitting them, breaking them, or whatever are all subject to the DM's narration and control of the game world (true control, mind you...) and the DM can narratate things NOT working how the player imagined if they wanted to.
Now, 99.9% of the time the DM will do what the player expects because it makes sense and the DM isn't being an ass about it. But, sometimes, things
don't go the way the player expects because the DM knows things about the game world the player doesn't. Like how smart the captive kobold actually is?
That's before we get to other things players can do, like authoring context and backstory for their PCs - for instance (to choose just one example from actual play, over 30 years ago) that their PC learned magic under the tuition of a mentor who lived in a great hollow tree outside the village of Five Oaks, in hiding from his rivals and enemies in Nyrond.
Which is
all subject to the DM's approval. Does the game world have a village named "Five Oaks" or a place called Nyrond?
To be clear I'm mostly playing devil's advocate here. Again 99.9% of the time DMs are happy to have players come up with stuff to feel ownership of the PC and participation in the game world. However, the DM can veto any and all of it.
Player: I want to play a neutral evil Warforged Warlock who make a pact with his Patron Geppetto.
DM: No. I don't allow Warforged in my games. And that subclass for the Warlock is 3PP, too powerful, and you can't use those spells, either.
Player: So, you're telling me I can play a Warlock, though?
DM: Well, yeah, I run pretty much just what is in the PHB as it puts everyone on the same playing field. Oh, but sorry, no evil PCs, either.
Player: Hmm... well, I have an idea for a Half-Orc, too. What about the Hexblade in Xanthar's?
DM: Sure, I'll go that far. We have a couple copies in the group. Roll up stats!
Player: I don't care for rolling--too much bad luck! Can I use point-buy?
DM: That's fine. You know the system right?
Frankly, that is something like nearly half the conversations I have with new players who join my games.
This sort of stuff is basic to RPGing.
Sure, which is why most DM's are perfectly fine with such things. But I don't question a DM who isn't. And I don't expect them to question me when I am DM, either.