Yes. I've repeatedly stated that it was made clear to the GM that we - the players - did not accept his proposed characterisation of Kobolds.
That wasn't clear in the post, though, so do you understand why people reacted like they did???
Or original statement was: "
We politely let the GM tell us all this. And then we (the players) all agreed that we would pull out of the game and start a new game ourselves."
No mention at all of expressing disapproval TO the DM, just that you players agreed to walk away.
Also, "not accepting" --- and giving reasons why, allowing the DM to counter, etc. --- are two very diffierent things.
If you had a reasonable discussion with the DM, and the DM offered reasons you simply did not agree with, then parting ways was the best thing. Sometimes players just do not accept the DM's logic, which is perfectly fine, and if the DM feels they maybe went to far, and make it right. But if the DM doesn't feel they are being unreasonable at all, that is their perrogative, too.
However, if the DM just said, "Because I'm the DM" without any good rational behind it, you were definitely right to part ways!!!
In the first case, the DM is fine IMO and you just didn't fit well. If the second case, the DM probably either found players he could bully or had a short DMing career...
This is where I ask, again, why am I under any obligation to humour a GM who is wasting my time?
Well, you aren't, of course. Feel free to leave whenever you want.
However, as I said before, I doubt this was the only issue and other things added up to this being the final one. But how often on those other issues (assuming they existed?) did you (players) challenge the DM on those narratives??
That GM claimed to be experienced. Yet was terrible. I have been GMed by a friend of mine - using Burning Wheel - who has GMed only a dozen sessions or so but leaves that GM absolutely for dead. It's some of the best GMing I've experienced: a vibrant sense of the fiction; a powerful sense of consequence; and engaging situations. Why would I spend time being bored and frustrated by a terrible GM, when I could spend time running a game that I and others enjoy, or being GMed by someone who does an amazing job?
They might have been a very experienced DM! So far nothing you have descibed would encourage me to walk away from that game. "Experienced" just means they have done it before and know how to run the game. It doesn't mean you will like or appreciate their style.
From the sounds of things, I doubt you would like my games, but I'm an extremely experienced DM, in several game systems over the years. I've easily kept 90% of the people I've played with until circumstances forced them to stop playing. But given our differences in style, you'd probably not enjoy my D&D, either.
If you have a terrible experience, see no way to compromise it to make it worth your time, then yes, walk away.
Again, I don't think
anyone has said you shouldn't have left that game. We've disagreed with the timing, manner, etc. based on what you have written to that point. We've disgreed that just because the DM ran the game his way that makes him a bad DM or anything. And we've stated why we think your assumptions about how the game should be run were not very justifiable. But ultimately, no one I can recall ever said anything like "You should have just sat there, shut up, and taken it!"
I mean, just to start: what sort of terrible GM allows the players to spend time at the table coming up with a plan to capture and interrogate a NPC, and then to begin to operationalise that plan, if the whole time they are planning to narrate the NPC as incapable of answering questions? If they want to run their railroad, at least have the courtesy to be upfront about it and spare everybody that hour or whatever of wasted play time.
Oh, lots of times. Not a terrible DM thing to do at all IMO. Players often launch plans which meet with failure to one degree or another. Who's to say if you had used that captured kobold as bait to capture some more you would not have gotten useful information from them?
It is a shame you see that as wasted time IMO. Didn't you have fun planning how to capture the kobold with the other players? Didn't you enjoy the experience of the successful capture? I mean, sorry to say this, but it sounds too much like someone who plays chess against someone they really expect to beat, enjoy the strategy and the game, but then accidently knock over the board and regret wasting the time playing. Just because the destination was disappointing doesn't mean the journey was a waste of time IME. Maybe it really was for you in this case? Maybe you hated the planning, joking with other players about ideas that would never work, or rolled and failed everything during the capture so didn't contribute at all? Only you can answer that, of course.
In the end, who knows? Maybe that DM learned from the experience and was a better DM for it? Maybe they didn't...