D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%


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Does anyone else consider Find Familiar to be a better representation of the ranger animal companion idea than any of companion subclasses?

Edit: less so because of the specific mechanical implementation(the mind link) to perform that representation but instead how it serves to be able to scout and ‘report back’ to you rather than just being ‘a body’ to help fight
 
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Does anyone else consider Find Familiar to be a better representation of the ranger animal companion idea than any of companion subclasses?

Edit: less so because of the specific mechanical implementation(the mind link) to perform that representation but instead how it serves to be able to scout and ‘report back’ to you rather than just being ‘a body’ to help fight
No because it's the same problem.

A scout companion
A battle companion
A tracking companion
A flanking companion
A pet companion
A mount companion

Are different companions.

Find Familiar and Beastmaster only touch one of them each.

Ideally you'd want 5-7 ranger subclasses/spells for companions alone.
 

No because it's the same problem.

A scout companion
A battle companion
A tracking companion
A flanking companion
A pet companion
A mount companion

Are different companions.

Find Familiar and Beastmaster only touch one of them each.

Ideally you'd want 5-7 ranger subclasses/spells for companions alone.
I mean companions aren’t exactly high on my list of essential ranger traits, you make a good point but I’d prefer a dedicated companion-summoner-beastmaster class to be able to explore the concept in full rather than struggling under fairly tight budgetary restrictions being a partial fragment of the ranger.

Though I don’t know why they couldn’t put a half dozen varying archetype statblocks in the beastmaster subclass
 

I mean companions aren’t exactly high on my list of essential ranger traits, you make a good point but I’d prefer a dedicated companion-summoner-beastmaster class to be able to explore the concept in full rather than struggling under fairly tight budgetary restrictions being a partial fragment of the ranger.

Though I don’t know why they couldn’t put a half dozen varying archetype statblocks in the beastmaster subclass
Because (trying not to be against) the designers of 5e in 2014 nor 2024 were of RPG generations when companion characters were major aspects of D&D.
 



I miss familiar being real animals.
Me too. And I miss the little bonuses they granted wizards in 3e. Having a hedgehog granted an armour class boost, a cat gave a boost to stealth, I think a pig gave boost to diplomacy? That was fun.

It meant something if your familiar or animal companion got killed. Now you can just resummon the same spirit, or use a spell slot to resurrect your fallen "wolf" buddy.

Do animal companions or familiars improve as you level up any more? Or do you just get to summon a tougher critter with higher spell slot?
 

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