I find the wide range of opinions, even on this board, around the usefulness of the '14 optional rules interesting.As an experienced DM, I think it would 100% be fair to lambast the 2024 DMG if it included the 2014 Optional Rules reprinted without alteration, because they were terrible (some even didn't do what they set out to do - they weren't just "OP" or whatever, they literally didn't work right!), and mostly an ill-considered and obviously un-playtested waste of space that were clearly down to the DMG being extremely rushed (as was the whole release of 5E, just like 4E). I actually applaud the 2024 DMG for not attempting to replicate that section, because really very little of value was lost.
Yeah it is for sure interesting. I've always been kind of mystified by people who valued them because most of them are literally stuff most experienced DMs (which is most of us) could just come up with on the spot (which seems kind of like literally the design process here...I find the wide range of opinions, even on this board, around the usefulness of the '14 optional rules interesting.
I mean, same thing could be said of advice that could be found in a quick Google search. Basically everything in Chapter 1, most in Chapter 2 (barring "improvising damage"), most in Chapter 4, most in Chapter 5, most in Chapter 6 are all things that can easily be found on the internet, and likely in greater detail than what is in the DMG.Do we really need things like a random dungeon generator table when a quick Google takes me to the donjon website that does all the work for me with a click?
I get people wanting more stuff, but there's still limits on page count. They can't include everything we might want and this is more of a guidebook than a detailed instruction manual. There are detailed instructions a click away nowadays.
I think there's a pretty clear difference between organised advice on a subject by essentially a single voice, with a consistent approach (which, as I understand it, is how DMG 2024 does it) and a random generation system. It's much more useful to a new DM (and sometimes even to an experienced one) to read advice that's consistent in that way, and think on it, than to get a ton of brief or sometimes very lengthy, conflicting, often intentionally "controversial" or gonzo-style-written or overstated advice from the internet. Plus WotC would prefer it if you weren't being pitched on other systems at the time, which a lot of DM advice will do!I mean, same thing could be said of advice that could be found in a quick Google search. Basically everything in Chapter 1, most in Chapter 2 (barring "improvising damage"), most in Chapter 4, most in Chapter 5, most in Chapter 6 are all things that can easily be found on the internet, and likely in greater detail than what is in the DMG.
I think improvising damage, the subsystems (Chases, backgrounds, mobs, curses, etc.) magic items, and (despite what I think about it) Bastions is the stuff that should be in a DMG. Tools. Options. Subsystems. Give me toys to play with.
The reason why people don't read the DMG is because it's easier to google advice than to crack open a book.
I get that, but as someone who got into D&D ten years ago (and my experience is the only one I can go off of), I read the DMG back in 2014. Cover to cover. Then I went and searched through the same advice on reddit, and got more actionable advice from the internet (stuff I still use to this day).It's much more useful to a new DM (and sometimes even to an experienced one) to read advice that's consistent in that way, and think on it, than to get a ton of brief, conflicting, often intentionally "controversial" or gonzo-style-written or overstated advice from the internet.
Plus WotC would prefer it if you weren't being pitched on other systems at the time, which a lot of DM advice will do!
That's the main point of the DMG, no? To teach people how to DM from the basics?Maybe there isn't a solution to this problem. Maybe the DMG is doomed to be "baby DM's first book" that gives people a starting point, but is otherwise forgotten about
That's the main point of the DMG, no? To teach people how to DM from the basics?