Imaro
Legend
ok...sure, but that was not your original question, that was what else they could have done

ok...sure, but that was not your original question, that was what else they could have done
what other questions? If you know how to detail out one region, a continent is just more of the sameSO eventually you get to the point where you need to answer those other questions... how does that work if the tutorial doesn't address it?
Shouldn't you show how those disparate regions connect, interact and affect each other... or would a good setting be walled off individual regions that don't take into consideration other parts of the setting?what other questions? If you know how to detail out one region, a continent is just more of the same
Why? Why not include the minimum necessary world to the DMG, as an example...?no, but to get an entire setting to play in
the same way the towns in one region interact with each other. Apart from that you know how it works in / from all kinds of books, movies and TV series, you just have to come up with what that region is, the interaction with the others follows from there naturallyShouldn't you show how those disparate regions connect, interact and affect each other... or would a good setting be walled off individual regions that don't take into consideration other parts of the setting?
again, I am not saying it may not be included, the question was what else they could possibly do if they want to teach worldbuilding, as if including all of GH is the only possible optionWhy? Why not include the minimum necessary world to the DMG, as an example...?
not publicly, and I would not expect a public one either
So the answer is... see other sources and do research (which could be the answer for anything in the DMG). Sorry but telling the new DM to go find other sources for basic worldbuilding is not a good look for a corebook.the same way the towns in one region interact with each other. Apart from that you know how it works in / from all kinds of books, movies and TV series, you just have to come up with what that region is, the interaction with the others follows from there naturally
So again I'll ask... what was superfluous in the Greyhawk section of the DMG?again, I am not saying it may not be included, the question was what else they could possibly do if they want to teach worldbuilding, as if including all of GH is the only possible option
And I very much disagree with the ‘minimum necessary’ bit, I do not need all of GH as a minimum
The thing is, ot provides an example the minimum needed for each stage of creating a Setting, micro to macro. It is enough thar a new DM can run a full campaign using just the Adventures and Setting materialis in there, or just making stuff new using it as a template. It is minimal, yet complete.again, I am not saying it may not be included, the question was what else they could possibly do if they want to teach worldbuilding, as if including all of GH is the only possible option
And I very much disagree with the ‘minimum necessary’ bit, I do not need all of GH as a minimum