Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development

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Hasbro CEO Chris Cocks has confirmed that an in-house studio is developing an unannounced Dungeons & Dragons video game. In a feature posted today on Bloomberg News, Cocks stated that Hasbro was actively developing a Dungeons & Dragons video game via one of its in-house studios. No further details were provided about the video game, nor was any timeline given about its release. Hasbro plans to release one to two video games a year by 2026, not including third party licensed games.

Hasbro is actively pivoting into a video game developer, having purchased or created several in-house studios in recent years. One of the most high-profile ventures is Exodus, a sci-fi RPG created by several BioWare veterans. A GI Joe video game focused on Snake-Eyes is also in development at a Hasbro-owned studio.

Hasbro is also actively working with several third party studios on new D&D video games. Gameloft, the maker of Disney Dreamlight Valley, is making a survival-life sim set in the Forgotten Realms, while Starbreeze Entertainment is also actively working on a D&D video game. Hasbro also cancelled several video game projects, including several Dungeons & Dragons-themed games back in 2023 as part of a strategic realignment.
 

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Christian Hoffer

Christian Hoffer


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I really hope they go the simple route:

Dungeons and Dragons: Tactics

  • Single player, multiplayer, and asymmetric DM/players play styles
  • Mini scenarios leading to a big boss fights
  • System can be used for running D&D games
They're actively developing a VTT where they want to sell you things, I can't see that third bullet point as it undercuts that.

And really, since the first two are partial overlap with a VTT, they could just add those onto Sigil and only develop the foundation once, so it's very unlikely that's the separate project being announced.
 


I don't think it's possible to overstate just how horny CRPG fans often are. Removing that content from the game, which I'd expect, is going to deter a lot of RPG fans who aren't deeply invested in D&D lore.

Having Drizzt is a lot less important than if you can make him get naked, commercially.
100% this.

CRPGs fans are typically either really into the relationship stuff, and absolutely the horny stuff too usually, or they're really into the edgy stuff, like maybe not being an edgelord character, but dealing with edgy people and situations (discovering brutal and bloody murders, finding and saving torture victims, etc.), or both, and I would be surprised if WotC is going to allow D&D to be associated with that by their own game. Now, I will say, Exodus is very much looking M-rated at the moment, especially given there is an entire species of aliens who live for torture and nothing but torture, but that's a video game, it's not a family-friendly WotC property.

(I should point out this isn't new, either - this is how, for example, Ultima 7 kind of was, back in 1992)
This is heresy, but I don't think Sigil is necessarily the best choice for a broad appeal computer game, which is what I assume Hasbro is hoping for.

Something a big easier to immediately grasp seems more likely. So Forgotten Realms or maybe Ravenloft.
I actually think a modern audience would be 100% fine with Sigil and wouldn't find it off-putting at all. 20+ years ago, that was a riskier setting and people might have been confused/off-put by it. But in 2024 or later? City at the centre of the universe is almost (but not quite) a cliche, especially with portals so parts of it can take place in any terrain you like. I think the real risk would actually be putting it in a really generic fantasy setting like Dragonlance or Greyhawk, or some of the backwaters of the FR (like the Dales).
Does WotC own the engine that BG3 was made with?
They do not.

It is Larian's own engine and WotC has absolutely no claim on it whatsoever. Nor would they have anyone trained to use it - the only people trained to use it are Larian's own staff, so they'd have to pay ungodly amounts to Larian to be taught how to use it. And I don't think Larian is interested in licencing it out either.

As for "starting with lower-value IPs", sure, that makes a lot of sense if you're being both rational and long-term-ist, buuuuut, if you're making an AAA game, here's the thing - it's going to take years - as I said, 1-3 years to form the studio, then 3-5 years to make the actual game. So you've got to be willing to drop tens of millions for a return in what is probably five years or more. If you're a corporate type making that decision, are you really going to INCREASE the risk you don't get a good return by using a "lesser" IP? That sounds like something a loser might do... And if it looks like it's going to be crap, you just quit three months before it comes out, get another high-paid corporate job, and if anyone asks, whoever took over it managed to screw it up, it was fine when you left it! It's those other guys who ruined that IP - your record is clean!
 

Between a new Planescape game and some kind of Spelljammer game I wonder which would sell better? I'd really like to see how those two boxes sets sold.
 

CRPGs fans are typically either really into the relationship stuff, and absolutely the horny stuff too usually, or they're really into the edgy stuff, like maybe not being an edgelord character, but dealing with edgy people and situations (discovering brutal and bloody murders, finding and saving torture victims, etc.), or both, and I would be surprised if WotC is going to allow D&D to be associated with that by their own game. Now, I will say, Exodus is very much looking M-rated at the moment, especially given there is an entire species of aliens who live for torture and nothing but torture, but that's a video game, it's not a family-friendly WotC property.

People hate to admit it for some odd reason, but edge and sex sells. This is a universal truth and has been for as long as I've been alive.
 

Which studio could do a BG4 justice AND would want to work with WotC/Hasbro after Larian Studios made it very clear they wouldn't do it under no circumstances... And Larian was a group of developers that always wanted to make a D&D crpg, so they ignored a lot of red flags upfront.

Can you provide some support for that statement because I haven't heard anything about it? Swen Vincke from Larian has said multiple times that it wasn't WotC. About the only thing he said that could be taken negatively about WotC is that the team they worked with isn't employed with them anymore. But that didn't happen until the end of the process.

What red flags did Larian ignore upfront?
 


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