D&D (2024) Two Spells, One Turn Confusion Never Dies

Considering I never had players actually counterspell (let along counterspelling a counterspell), it's still nothing I'm going to worry about. ;)

And honestly... I'm just going to treat Reactions as I always have, which is not a part of a PC's "turn" but a separate window-- thereby not falling within the "two big spells a round" thing. Again... to me the whole point of the rules was merely just to stop power-gamer players from using their turns in the initiative order to spam massive attack spells to nova the enemy and thus making the non-caster characters superfluous. So me getting nitpicky about counterspells or other non-attack effects due to "the rules" is not worth my time worrying about.

You're lucky. We had groups where PC 1 would cast a spell, BG 1 would counterspell PC 1's spell, PC 1 would counterspell BG 1's counterspell, BG 2 would counterspell PC 1's counterspell, PC 2 would counterspell BG 2's counterspell. I wish I was exaggerating, we had 3 PCs that could counterspell and counterspell wars were common.
 

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You're lucky. We had groups where PC 1 would cast a spell, BG 1 would counterspell PC 1's spell, PC 1 would counterspell BG 1's counterspell, BG 2 would counterspell PC 1's counterspell, PC 2 would counterspell BG 2's counterspell. I wish I was exaggerating, we had 3 PCs that could counterspell and counterspell wars were common.
This is why I find players who care about narrative and story much more than the board game. Spells going off during a fight is a standard operating procedure, so no one would care about them that much to spend all their time and resources bothering with that counterspelling stuff, LOL. :)
 

This is why I find players who care about narrative and story much more than the board game. Spells going off during a fight is a standard operating procedure, so no one would care about them that much to spend all their time and resources bothering with that counterspelling stuff, LOL. :)
Is the suggestion here that using counterspell is anti-narrative/story, or that counterspelling a counterspell is anti-narrative/story?
 

ezo said:
The whole thing is ridiculous IMO. You have an action, bonus action, and reaction (and movement of course). If someone wants to cast a bonus action spell AND an action spell in the same turn--burning through spell slots--let them. Need a reaction on the same turn? Go for it.
This makes things like Misty Step incredibly useful and arguably a must-have. If you ever played BG3 you'll know how amazing it is to be able to BA spell and cast another spell in the same turn.
 

This is why I find players who care about narrative and story much more than the board game. Spells going off during a fight is a standard operating procedure, so no one would care about them that much to spend all their time and resources bothering with that counterspelling stuff, LOL. :)

For the most part it was a good group. They cared about narrative and story, they also took advantage of the rules.
 

You're lucky. We had groups where PC 1 would cast a spell, BG 1 would counterspell PC 1's spell, PC 1 would counterspell BG 1's counterspell, BG 2 would counterspell PC 1's counterspell, PC 2 would counterspell BG 2's counterspell. I wish I was exaggerating, we had 3 PCs that could counterspell and counterspell wars were common.
In one of my games I had 4 level 12+ PCs all capable of counterspell. The longest counterspell chain I ever saw was 5 casts. It was ridiculous.
 

Is the suggestion here that using counterspell is anti-narrative/story, or that counterspelling a counterspell is anti-narrative/story?
No to the first... possibly no to the second (since those involve the original two combatants)... but getting a third (and fourth) character involved (whether it's a second player or me as DM using another NPC) is just getting silly in my opinion.

Take the spell attack. It's no big deal. See where the game goes. :)
 


In one of my games I had 4 level 12+ PCs all capable of counterspell. The longest counterspell chain I ever saw was 5 casts. It was ridiculous.

I've considered banning counterspelling counterspell for that very reason. For the most part we've just come to an agreement to not abuse counterspell, I can always have a caster with improved invisibility doing nothing but counterspell on the sidelines after all.
 


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