Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development

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Hasbro CEO Chris Cocks has confirmed that an in-house studio is developing an unannounced Dungeons & Dragons video game. In a feature posted today on Bloomberg News, Cocks stated that Hasbro was actively developing a Dungeons & Dragons video game via one of its in-house studios. No further details were provided about the video game, nor was any timeline given about its release. Hasbro plans to release one to two video games a year by 2026, not including third party licensed games.

Hasbro is actively pivoting into a video game developer, having purchased or created several in-house studios in recent years. One of the most high-profile ventures is Exodus, a sci-fi RPG created by several BioWare veterans. A GI Joe video game focused on Snake-Eyes is also in development at a Hasbro-owned studio.

Hasbro is also actively working with several third party studios on new D&D video games. Gameloft, the maker of Disney Dreamlight Valley, is making a survival-life sim set in the Forgotten Realms, while Starbreeze Entertainment is also actively working on a D&D video game. Hasbro also cancelled several video game projects, including several Dungeons & Dragons-themed games back in 2023 as part of a strategic realignment.
 

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Christian Hoffer

Christian Hoffer

AND what you wrote has nothing to do with the question I asked, which was asking the person who claims there was red flags upfront that Larian ignored, and I was asking what they were.
Oh, to be honest I forgot about the red flags! Sorry! I was just focused on Swen and Larian, not WotC.

Red flag-wise, with WotC/Hasbro, there are a bunch:

1) WotC has an outstandingly bad history of failures and low quality with software projects, whether they're licenced games, licenced software or internal projects.

It's can think of any IP-owner-type company which has as poor/chequered a history here, and it's absolutely worst with D&D. At times it's almost looked like WotC was intentionally picking the worst possible people to partner with, and certainly some of the decisions that they've made have just been outstandingly and obviously bad. BG3 is the first even really okay D&D-based game since 2006's NWN2. A run of duds that long isn't bad luck, it's bad decision-making. Especially as WotC has been fully in charge of the licence again since like 2011.

So that's a red flag right there - the fact that WotC are choosing to work with you! Because easily 90%+ of their decisions of this sort since like 2001 are terrible!

2) WotC have a terrible reputation among game studios who have worked with them, as being both difficult to work with, and excessively greedy/grasping re: the percentages of revenue they want. These two factors together are the major reason Bioware's Dragon Age exists, for example, and also contributed to the decision to make an original SF IP with Mass Effect. We think of Baldur's Gate 1 & 2 and Icewind Dale and Planescape and so on as being successful, and as games, they were. But WotC ensured they were painful to make, and not as profitable as they should have been. When Bioware decided they wanted to make more fantasy RPGs in the mid-late '00s, they discussed working with WotC (who had by then recovered the BG and IWD licences, but not the main D&D licence - will discuss further down), and pretty quickly rejected the idea out of hand, because they had such bad experiences. Developing and marketing a new IP from scratch was expensive (surprisingly so, even) and risky, but still better than working with WotC!

This is why Josh Sawyer would never work with WotC again, too - he's worked with them before - on IWD 1 (and expansion), IWD 2, and NWN 2 (and Mask of the Betrayer). But his experiences, plus how WotC continue to work with other people in the industry mean he absolutely wouldn't.

So gigantic, glowing red flag there.

3) WotC/Hasbro have proven to be both capricious and litigious with the D&D licence historically. Despite the successes of BG1 & 2, PST, and so on, when Hasbro decided not to continue to allow Interplay to use the D&D licence, but rather made it part of a package of digital licences together with Hasbro's not-very-profitable videogames division, Hasbro Interactive, and then sold this for an absolutely paltry sum to Atari. This was seemingly because Hasbro had decided videogames were a fad (in 2001...) and were never going to make any real money (again, in 2001, when videogames were skyrocketing in importance and profits in general), so these licences were worthless. Interplay retained the rights to make games called Baldur's Gate or Icewind Dale, oddly (hence they made BG: Dark Alliance 2 in 2004). Atari didn't make much successful use of the D&D licence, but it did get a lot of mileage out of some other Hasbro licences and made $$$. Hasbro/WotC got pretty mad about its own stupidity and ended up suing Atari to try and get its licences back, and whilst I don't remember the specifics offhand, I do know Atari ended up getting paid quite a bit more for the licences than it had paid for them back in the day. And WotC have done a pretty terrible job with assigning those rights since they got them back, only seemingly getting lucky with the Beyond team being competent (honestly WotC ignored red flags there, they were rolling the dice!), and the sole solidly good decision WotC has made with the D&D licence was to let Larian use it. And then Hasbro/WotC utterly thoughtlessly, and mere months after BG3 had become a huge megahit, decided to fire literally everyone behind that decision/those negotiations, almost everyone who had worked with Larian (I think it is now literally everyone, with the more recent layoffs).

So that level of capriciousness and litigiousness and thoughtlessness, and the fact that Hasbro pushes WotC around, and doesn't even think twice about doing it, is another big red flag.

So yeah, really serious red flags were ignored by Larian.

Oh, and you can attempt to assign reason to why he was saying it, but unless you are specifically saying he was lying (and have support for that) it's immaterial.
It's definitely not immaterial, and you haven't presented reasoning as to why it would be. Swen is not the most professional guy, but he knows how to be polite. Also, what is true and what is a lie? That's a serious question here, not just rhetoric!

When Swen says "WotC aren't why we didn't do BG4", on one level, that's absolutely true - because the decision was a positive one to work on other games after he decided to go to the team and ask what they wanted to do, it wasn't to just give the finger to WotC.

On the other hand, had Hasbro not decided to nuke all their major contacts with Larian from orbit, and to do so for a reason that Swen, particularly, individually, personally and openly despises - i.e. to up their share value temporarily, and without much regard to how important/useful/talented those people might be - would Swen have even gone to his team and said "Hey guys, do we really want to continue work on BG4?" (which we now know they were in fact working on, contrary to his earlier statements)? And would the team have been so keen to abandon BG4 had Hasbro not done that?

Further on true vs lie, I think it's true to say "WotC weren't responsible" because Hasbro made the decision re: layoffs, not WotC. You might think that's a small distinction, but frankly it's exactly the kind of wordplay/precision Swen has repeatedly shown he's really into!

Let's be clear on the timeline:
August 2023 - Baldur's Gate 3 was released.
December 2023 - Hasbro fired essentially everyone involved in working with Larian in and Swen commented on this.
March 2024 - Larian announced they weren't making BG4 and gave Swen gave a powerful speech/rant about how "greed" was leading to "layoffs" which was very bad.

We now know from Swen that BG4 had been in pre-production/early production since at least August 2023, and until March 2023. So for at least 7 months, BG4 was being worked on by Larian. There was seemingly no question about BG4 at Larian for at least some of that period. But in March Swen went to Larian's employees and asked if they wanted to keep working on BG4 (as we now know - at the time he seemingly implied they weren't working on anything in particular, but has since corrected that). I don't there's an reasonable interpretation that Hasbro's decision to layoff a ton of people wasn't involved in in Larian ditching a project they'd been working on for at least* 7 months. But there is the valid sematic argument that it was Hasbro who killed this, not WotC!

* = I dunno how familiar people are with game production, but many/most studios start shifting the artists and writers and other creatives to primarily working on the next game before the "current" game even releases - sometimes years before! Swen has even talked about this before, and how important it is, because it's part of how you keep all your talent employed - concept artists and the like aren't useful when you're 75%+ of the way through a game, but they can start working very usefully on your next project. CDPR does this (aggressively so even - there are already people working on Cyberpunk 2077 2, and have been for quite a while). Bioware does this. And so on. Contractors/freelancers also factor in for some roles, but Larian are quite clear they prefer people to be permanently employed. Anyway, point is, Larian had probably been in light pre-production for BG4 for more like 1-2 years, and heavy pre-production for 7 months or more. So they were throwing away a lot of work to ditch BG4.
 

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If I was hasbro I would hire all the BioWare people that left after the first dragon age and get them to write and create bg4. Then get the same advisors from your internal team to help with game mechanics. Then bring back the core cast and your part way there
 

If I was hasbro I would hire all the BioWare people that left after the first dragon age and get them to write and create bg4.
Very few BioWare people left "after the first" Dragon Age. No major team members.

Indeed even after Dragon Age: Inquisition, almost the entire core DA team was still at BioWare. What caused people to start leaving was a combination of being forced to work on Anthem instead of DA4, and then DA4 being made into a live-service game. The live-service decision was reversed, which is how we got the very single-player DAV, but already quite a few people had left.

The most major of those is David Gaider - essentially the "creator" of Dragon Age. But the problem is he created Dragon Age explicitly because BioWare didn't want to work with WotC, because they were hard to work with for various reasons.

Other major people who have left, who worked on DA games are either working at other major game studios, or even already working for WotC - the leads at WotC's Archetype Entertainment are ex-Bioware, for example. I doubt they're going to want to abandon their sci-fi RPG to be forced to work on BG4, especially given they quit BioWare because they were forced to work on Anthem.

So I don't think that's a realistic possibility. WotC could wait until Archetype puts out Exodus and then ask them to do BG4, but if Exodus is successful, that seems like it would be a dumb decision, because the smart one would be to follow up with an Exodus 2, rather than to scrap everything and start over with a new engine, new assets, totally different gameplay, etc. If Exodus is a flop, sure. But the problem here is Exodus is unlikely to be out until 2027 at the earliest. Some sites are claiming 2026, but this is baseless hype. If 2026 was realistic, given the sheer amount of info Exodus is putting out, we'd have seen some gameplay footage and at least know what sort of game it was beyond that it has Mass Effect-style combat and is an action-oriented RPG. I think 2027 or even 2028 is more realistic. And I doubt WotC want to wait that long before getting someone to start on BG4.
 

Of the 6 Video game studios they have, they have Archetype working on Exodus, Atomic Arcade working on GI Joe Snake Eyes, the Arena studio whatever it's called works on MtG Arena, Invoke was already announced to be working on a D&D game (could this be the same game as this thread is discussing? or separate I don't know), so that leaves Skeleton Key Studios, and am unnamed Washington studio if it's not Invoke's D&D game (which guess would be a sequel to it's last D&D Drizzt game).
 

Of the 6 Video game studios they have, they have Archetype working on Exodus, Atomic Arcade working on GI Joe Snake Eyes, the Arena studio whatever it's called works on MtG Arena, Invoke was already announced to be working on a D&D game (could this be the same game as this thread is discussing? or separate I don't know), so that leaves Skeleton Key Studios, and am unnamed Washington studio if it's not Invoke's D&D game (which guess would be a sequel to it's last D&D Drizzt game).
I would reckon there is a high chance this report is about the nex Invoke Studio game, which we know to be a AAA Unreal 5 D&D game that they tripled their staff to work on.

However, I wouldn't bet against the other two studios in question also working on D&D stuff.
 

If it's Baldur's Gate 4, it will need to be much smaller in scope or ambition to be good. There are very few studios that have the track records, experience and toolset of Larian. You can't just magically get some people together and start a new studio, or take another studio and just pivot them to make this type of game. You can do it, but it very rarely work.

If WotC was smart, they'd look at what games their studios have experience making, and try to see how they could make this genre of game for D&D. So I don't think they'll do that.
 


I would reckon there is a high chance this report is about the nex Invoke Studio game, which we know to be a AAA Unreal 5 D&D game that they tripled their staff to work on.

However, I wouldn't bet against the other two studios in question also working on D&D stuff.

I didn't realize they'd trippled their staff. I wonder if it's a sequel to their last game or something different?

But I could see Skeketon Key working on a D&D game too.
 

If it's Baldur's Gate 4, it will need to be much smaller in scope or ambition to be good. There are very few studios that have the track records, experience and toolset of Larian. You can't just magically get some people together and start a new studio, or take another studio and just pivot them to make this type of game. You can do it, but it very rarely work.

If WotC was smart, they'd look at what games their studios have experience making, and try to see how they could make this genre of game for D&D. So I don't think they'll do that.

I understand the appeal of the massive scope that BG 3 had as far as options and alternatives, but I really wonder what percentage of the gaming community really cares that much. A lot of AAA games are quite linear but still engaging because of gameplay and story. The protagonist(s) can take multiple approaches, but the goals and end results are often the same. Sometimes even when the game pretend the player's actions are going to have huge impact the endings are really basically the same. Like Mass Effect where you got an ending that was almost completely cosmetic . Sometimes there's just not a great way to have as much branching as some people would want without hundreds of hours of content that 95% of the player base will never see.

Then there's the option of having some sort of AI to have a much more malleable game but that's a whole other can of worms.
 

I didn't realize they'd trippled their staff. I wonder if it's a sequel to their last game or something different?

But I could see Skeketon Key working on a D&D game too.
Dark Alliance was made with 80 people in the studio, and back in 2022 they confirmed they had started their next game and were ramping up to 250 employees working on it. All that is known is they are aiming for AAA, using Unreal 5, and it is D&D.

One aspect of all these studios being internal, and using industry standard Unreal tech: they can share assets wonder they are built. Like, make White Dragons based on the Monster Manuel, those rigs can be reused in future games in ways that aren't really legally and technically viable with Baldur's Gate 3.
 
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