Alzrius
The EN World kitten
Also, to kick around an idea I've been playing with for some time, consider taking some of the "magic traits" normally applies to the planes, and having them apply to areas of the campaign world.
Like, if there's a polar area, have the fringes be subject to the "impeded magic" trait for fire spells, while the interior has "limited magic" against any spell which doesn't have the [cold] descriptor, and the entire place has the "enhanced magic" trait for [cold] spells. After all, if regions of the Material Plane can be "dead magic" zones, why can't they have other such traits?
(Also, notice how there are a few subtle differences between the 3.5 magic traits and the PF1 magic traits. For instance, compare their versions of the "enhanced magic" trait.)
Like, if there's a polar area, have the fringes be subject to the "impeded magic" trait for fire spells, while the interior has "limited magic" against any spell which doesn't have the [cold] descriptor, and the entire place has the "enhanced magic" trait for [cold] spells. After all, if regions of the Material Plane can be "dead magic" zones, why can't they have other such traits?
(Also, notice how there are a few subtle differences between the 3.5 magic traits and the PF1 magic traits. For instance, compare their versions of the "enhanced magic" trait.)