Draw Steel the MCDM RPG!

Oh. That's lame. You can only order all five sets? That's me out. Oh well.
Looking at the pledge levels, there are eight alternatives:
  • 5 different pledges for one of the small boxes (2d10+1d3), $20.
  • One of each small box, $90.
  • The big box with the same dice as above but fancier box and super-fancy GMDirector dice, $150.
  • One of each small box AND a big box, $225.
In addition, these options are available as add-ons (so you need to pledge $1 to get pledge manager access, and can then get add-ons – I'm not sure if you can use that $1 toward add-ons or not)
  • All the dice in the player boxes, but not the actual boxes: $50.
  • The extra-fancy GMDirector dice, $80.
So you can order a single set if you want, but only along with the fancy box.
 

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Yup, like I said, it is in the add-on section.


Sometimes more is worse. D20 side are already small and doesn't everyone already have normal D20s?
One of the issues with 20-sided d10s is confusion. I remember one evening when one player kept rolling really badly. It went on for a while... until he rolled a 0 and took a closer look at the die, realizing that he had borrowed a 20-sided d10 from the public dice stash, and sent the die flying toward the back of the club where we were playing. So it's kind of nice to have a dot, or a plus, or something denoting that this is a special die. For safety reasons, you understand.
 

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Just curious, Is there a newer or different thread talking about any of the play packets and general feedback? I only seem to have this one and the patreon playtest packet 1 thread that I find. Thanks in advance.
 

Just curious, Is there a newer or different thread talking about any of the play packets and general feedback? I only seem to have this one and the patreon playtest packet 1 thread that I find. Thanks in advance.
There is a private discord channel. Most recent (big) packet was for patreon supporters a while back. After feedback changes & stuff like formatting it will go to backers at some poiny
 





It was either on a thread post about the 4e vibe with structured combat around powers. Paraphrasing and I’ll look for that 4e comparison and post it if I do.

And perfect timing @darjr wirhnthe link for a video posted earlier today.
It's absolutely got a strong 4E vibe rules-wise, I have no idea why anyone is suggesting otherwise, and MC himself has noted 4E as a major influence, and has many times expressed his admiration for major elements of 4E's design.

Based on the Backer (not Patreon) playtest of August, it's not as unfriendly to Theatre-of-the-Mind as 4E was, and has more detailed and frankly more interesting rules for stuff that isn't combat than 4E had (possibly than 5E has, by the time they're done), and the mechanics are very different, but vibes-wise, it's quite 4E-ish.

Overall the class design is looking really good, the species design is pretty great, but it has three distinct um, issues, two of which I 100% expect to be solved by the end of the playtest period, the third of which I 100% expect to remain unsolved and indeed not even mitigated. To whit:

1) The character building is overcomplicated and clunky for the kind of game this is. How are you making a game barely more complex than 5E feel like a bad Shadowrun character creation? Come on, MC... clean it up. But I expect they will.

2) There are a number of weird little systems which don't seem to serve much purpose or make much sense, and even are arguably anti-immersive/too meta, like Project Points or the generic Renown. Again though I think playtesting will shake this out.

3) The less-tractable one is that it is absolutely NOT a generic fantasy game, despite being kind of represented as such and MC himself suggesting you could use it as such (possibly even in the playtest, I forget). It is a weird-as-hell and very specific setting with a lot of space fantasy in it.

Someone in I think another thread mentioned MC has absolutely bizarre/awful/random* and somewhat dated taste in media (or like, amazing-but-very-specific if you agree with him), and I think he might, perverse though this might seem, be actually too influential on the setting design here. It feels like he might need some more critical voices, like the people who told him "DO NOT USE FUNKY DICE!" and made him listen even though every fibre in his being clearly wanted to use funky dice (he even has a Kickstarter thing to make "special" dice for this even though it doesn't need them lol!), to tell him to like, just make it so that certain elements of the setting are less... prominent/burned-in. Like specifically the space-fantasy/planetary romance elements (but not only those). It'd be one thing if what we'd seen felt really consistent and visionary - I'll accept weird taste if it all works, but it doesn't - it feels magpie-ish and just like random clashing stuff being put together. Which is more OD&D than 4E.

* = I say random because like, about 20% of what he likes is perfectly cool stuff like Deep Space 9, but then he'll be saying how good 2010: The Year We Make Contact was (it was bloody embarrassingly bad, that it was 67% RT is honestly proof critics in the 1980s weren't harsh enough!), or how very cool Star Citizen is (?!??!?!?!?) or talking about bands everyone else forgot about 20+ years ago for a good reason!
 
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